Bring over my bag of shit shaders and use one as a placeholder for the build status indicator.

This commit is contained in:
Zed A. Shaw 2025-04-23 00:20:08 -04:00
parent 8f3a3c10c2
commit d4d8c780a4
20 changed files with 708 additions and 9 deletions

View file

@ -0,0 +1,18 @@
uniform vec2 u_resolution;
uniform vec2 u_mouse;
uniform float u_duration;
uniform float u_time;
uniform float u_time_end;
uniform sampler2D texture;
uniform bool is_shape;
void main() {
if(is_shape) {
vec4 color = vec4(1.0, 0.0, 0.0, 1.0);
gl_FragColor = gl_Color * color;
} else {
vec4 pixel = texture2D(texture, gl_TexCoord[0].xy);
vec4 color = vec4(1.0, 0.0, 0.0, 1.0);
gl_FragColor = gl_Color * color * pixel;
}
}