Quick little tweak to make the build speed up while a build is running.
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4 changed files with 14 additions and 112 deletions
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@ -5,7 +5,7 @@ uniform sampler2D source;
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uniform float u_mouse;
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uniform float value = 0.2;
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uniform bool is_error = false;
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uniform int line_length = 100;
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uniform int speedup = 1;
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float random (in vec2 st) {
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return fract(sin(dot(st.xy,
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@ -49,7 +49,7 @@ void main() {
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vec2 st = gl_FragCoord.xy/u_resolution.xy * 3.0;
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vec3 color = vec3(0.0);
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float speed = u_time;
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float speed = u_time * speedup;
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float value = 0.8;
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vec3 base_tone = is_error ? vec3(1.0, 0.5, 0.5) : vec3(0.5, 1.0, 0.5);
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