GUI is now in its own unit.
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parent
6d4aa9390a
commit
ceba46c658
6 changed files with 127 additions and 89 deletions
2
dbc.hpp
2
dbc.hpp
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@ -1,3 +1,5 @@
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#pragma once
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#include <string>
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#include <fmt/core.h>
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#include <functional>
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@ -1,4 +1,5 @@
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#include "dbc.hpp"
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#include "gui.hpp"
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#include "game_engine.hpp"
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#include <chrono> // for milliseconds
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#include <efsw/efsw.hpp>
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@ -35,14 +36,8 @@ namespace fs = std::filesystem;
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const auto ERROR = fmt::emphasis::bold | fg(fmt::color::red);
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vector<string> lines;
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#define BUF_MAX 1024
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void output(const string &msg) {
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lines.push_back(msg);
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}
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class UpdateListener : public efsw::FileWatchListener {
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public:
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bool changes = false;
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@ -131,88 +126,6 @@ void run_build(GameEngine &game, const char* command) {
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}
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ButtonOption Style() {
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auto option = ButtonOption::Animated();
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option.transform = [](const EntryState& s) {
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auto element = paragraph(s.label);
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if (s.focused) {
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element |= bold;
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}
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return element | center | borderEmpty | flex;
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};
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return option;
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}
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int main_loop(UpdateListener* listener, efsw::FileWatcher* fileWatcher, GameEngine &game, const char *build_cmd) {
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auto screen = ScreenInteractive::Fullscreen();
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screen.TrackMouse(true);
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// Create a component counting the number of frames drawn and event handled.
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float scroll_x = 0.1;
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float scroll_y = 1.0;
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auto status = Renderer([&] {
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return vbox({
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paragraph(fmt::format("HP {}", game.hit_points)),
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separator(),
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hbox({
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text("HP"),
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gauge(game.hit_points / 100.0f),
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}),
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});
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});
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auto content = Renderer([&] {
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vector<Element> output;
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for(const auto line : lines) {
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output.push_back(text(line));
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}
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return vbox(output);
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});
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auto scrollable_content = Renderer(content,
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[&, content] {
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return content->Render()
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| focusPositionRelative(scroll_x, scroll_y)
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| frame | flex;
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});
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auto component = Renderer(scrollable_content, [&] {
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return vbox({
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status->Render(),
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separator(),
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scrollable_content->Render() | vscroll_indicator | yframe | size(HEIGHT, LESS_THAN, 20),
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}) |
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border;
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});
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component |= CatchEvent([&](Event) -> bool {
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return false;
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});
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Loop loop(&screen, component);
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while (!loop.HasQuitted()) {
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fileWatcher->watch();
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if(listener->changes) {
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std::this_thread::sleep_for(std::chrono::milliseconds(1000));
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output(format("CHANGES! Running build {}", build_cmd));
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run_build(game, build_cmd);
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listener->reset_state();
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}
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loop.RunOnce();
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screen.Post(Event::Custom);
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std::this_thread::sleep_for(std::chrono::milliseconds(10));
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}
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return EXIT_SUCCESS;
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}
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int main(int argc, char *argv[])
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{
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git_repository* repo = nullptr;
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@ -239,7 +152,18 @@ int main(int argc, char *argv[])
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GameEngine game{100};
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int rc = main_loop(listener, fileWatcher, game, build_cmd);
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int rc = main_loop(game, [&] {
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fileWatcher->watch();
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if(listener->changes) {
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std::this_thread::sleep_for(std::chrono::milliseconds(1000));
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output(format("CHANGES! Running build {}", build_cmd));
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run_build(game, build_cmd);
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listener->reset_state();
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}
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return 0;
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});
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dbc::check(rc == 0, "Invalid return from main_loop.");
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git_libgit2_shutdown();
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@ -1,3 +1,5 @@
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#pragma once
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#include <string>
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#include <map>
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#include <vector>
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99
gui.cpp
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99
gui.cpp
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#include "gui.hpp"
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#include <stdlib.h> // for EXIT_SUCCESS
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#include <chrono> // for milliseconds
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#include <fmt/core.h>
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#include <ftxui/component/event.hpp> // for Event
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#include <ftxui/component/mouse.hpp> // for ftxui
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#include <ftxui/dom/elements.hpp> // for text, separator, Element, operator|, vbox, border
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#include <memory> // for allocator, shared_ptr
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#include <string> // for operator+, to_string
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#include <thread> // for sleep_for
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#include "ftxui/component/component.hpp" // for CatchEvent, Renderer, operator|=
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#include "ftxui/component/loop.hpp" // for Loop
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#include "ftxui/component/screen_interactive.hpp" // for ScreenInteractive
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#include <vector>
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using namespace ftxui;
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using namespace std;
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using namespace fmt;
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namespace fs = std::filesystem;
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vector<string> lines;
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void output(const string &msg) {
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lines.push_back(msg);
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}
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ButtonOption Style() {
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auto option = ButtonOption::Animated();
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option.transform = [](const EntryState& s) {
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auto element = paragraph(s.label);
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if (s.focused) {
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element |= bold;
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}
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return element | center | borderEmpty | flex;
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};
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return option;
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}
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int main_loop(GameEngine &game, std::function<bool()> runner) {
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auto screen = ScreenInteractive::Fullscreen();
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screen.TrackMouse(true);
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// Create a component counting the number of frames drawn and event handled.
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float scroll_x = 0.1;
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float scroll_y = 1.0;
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auto status = Renderer([&] {
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return vbox({
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paragraph(fmt::format("HP {}", game.hit_points)),
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separator(),
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hbox({
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text("HP"),
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gauge(game.hit_points / 100.0f),
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}),
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});
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});
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auto content = Renderer([&] {
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vector<Element> output;
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for(const auto line : lines) {
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output.push_back(text(line));
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}
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return vbox(output);
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});
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auto scrollable_content = Renderer(content,
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[&, content] {
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return content->Render()
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| focusPositionRelative(scroll_x, scroll_y)
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| frame | flex;
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});
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auto component = Renderer(scrollable_content, [&] {
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return vbox({
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status->Render(),
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separator(),
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scrollable_content->Render() | vscroll_indicator | yframe | size(HEIGHT, LESS_THAN, 20),
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}) |
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border;
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});
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component |= CatchEvent([&](Event) -> bool {
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return false;
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});
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Loop loop(&screen, component);
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while (!loop.HasQuitted()) {
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int run_error = runner();
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loop.RunOnce();
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screen.Post(Event::Custom);
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std::this_thread::sleep_for(std::chrono::milliseconds(10));
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}
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return EXIT_SUCCESS;
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}
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10
gui.hpp
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10
gui.hpp
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#pragma once
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#include <efsw/efsw.hpp>
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#include "game_engine.hpp"
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#include <filesystem>
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#include <string>
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void output(const string &msg);
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int main_loop(GameEngine &game, std::function<bool()> runner);
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@ -29,6 +29,7 @@ dependencies = [
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executable('escape_turings_tarpit',
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['game_engine.cpp',
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'gui.cpp',
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'escape_turings_tarpit.cpp'],
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dependencies: dependencies)
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