Now mostly working with GUECS but shaders are still busted. Have to find out why they stopped working.
This commit is contained in:
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27 changed files with 162 additions and 1210 deletions
5
Makefile
5
Makefile
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@ -6,10 +6,7 @@ reset:
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patch:
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powershell "cp ./patches/process.h ./subprojects/libgit2-1.9.0/src/util/process.h"
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%.cpp : %.rl
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ragel -o $@ $<
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build: lel_parser.cpp
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build:
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meson compile -C builddir
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config:
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66
backend.cpp
Normal file
66
backend.cpp
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@ -0,0 +1,66 @@
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#include "backend.hpp"
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#include "shaders.hpp"
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#include "sound.hpp"
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#include "textures.hpp"
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namespace sfml {
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guecs::SpriteTexture Backend::texture_get(const string& name) {
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auto sp = textures::get(name);
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return {sp.sprite, sp.texture};
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}
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Backend::Backend() {
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sound::init();
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shaders::init();
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textures::init();
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}
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void Backend::sound_play(const string& name) {
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sound::play(name);
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}
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void Backend::sound_stop(const string& name) {
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sound::stop(name);
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}
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std::shared_ptr<sf::Shader> Backend::shader_get(const std::string& name) {
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return shaders::get(name);
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}
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bool Backend::shader_updated() {
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if(shaders::updated($shaders_version)) {
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$shaders_version = shaders::version();
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return true;
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} else {
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return false;
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}
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}
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guecs::Theme Backend::theme() {
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guecs::Theme theme {
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.BLACK={1, 4, 2},
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.DARK_DARK={9, 29, 16},
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.DARK_MID={14, 50, 26},
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.DARK_LIGHT={0, 109, 44},
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.MID={63, 171, 92},
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.LIGHT_DARK={161, 217, 155},
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.LIGHT_MID={199, 233, 192},
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.LIGHT_LIGHT={229, 245, 224},
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.WHITE={255, 255, 255},
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.TRANSPARENT = sf::Color::Transparent
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};
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theme.PADDING = 3;
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theme.BORDER_PX = 1;
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theme.TEXT_SIZE = 40;
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theme.LABEL_SIZE = 40;
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theme.FILL_COLOR = theme.DARK_DARK;
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theme.TEXT_COLOR = theme.LIGHT_LIGHT;
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theme.BG_COLOR = theme.MID;
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theme.BORDER_COLOR = theme.LIGHT_DARK;
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theme.BG_COLOR_DARK = theme.BLACK;
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theme.FONT_FILE_NAME = "assets/text.ttf";
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return theme;
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}
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}
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19
backend.hpp
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19
backend.hpp
Normal file
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@ -0,0 +1,19 @@
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#include "guecs/ui.hpp"
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namespace sfml {
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using std::string;
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class Backend : public guecs::Backend {
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int $shaders_version = 0;
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public:
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Backend();
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guecs::SpriteTexture texture_get(const string& name);
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void sound_play(const string& name);
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void sound_stop(const string& name);
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std::shared_ptr<sf::Shader> shader_get(const std::string& name);
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bool shader_updated();
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guecs::Theme theme();
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};
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}
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15
color.hpp
15
color.hpp
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@ -1,15 +0,0 @@
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#pragma once
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#include <SFML/Graphics/Color.hpp>
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namespace ColorValue {
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const sf::Color BLACK{1, 4, 2};
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const sf::Color DARK_DARK{9, 29, 16};
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const sf::Color DARK_MID{14, 50, 26};
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const sf::Color DARK_LIGHT{0, 109, 44};
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const sf::Color MID{63, 171, 92};
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const sf::Color LIGHT_DARK{161, 217, 155};
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const sf::Color LIGHT_MID{199, 233, 192};
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const sf::Color LIGHT_LIGHT{229, 245, 224};
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const sf::Color WHITE{255, 255, 255};
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const sf::Color TRANSPARENT = sf::Color::Transparent;
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}
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@ -1,7 +1,6 @@
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#pragma once
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#include <string>
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#include "color.hpp"
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#include <array>
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constexpr const int SCREEN_WIDTH= 1920 / 2;
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@ -10,15 +9,6 @@ constexpr const int SCREEN_HEIGHT= 1080 / 2;
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constexpr const bool VSYNC=false;
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constexpr const int FRAME_LIMIT=60;
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constexpr const int GUECS_PADDING = 3;
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constexpr const int GUECS_BORDER_PX = 1;
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constexpr const int GUECS_FONT_SIZE = 40;
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const sf::Color GUECS_FILL_COLOR = ColorValue::DARK_DARK;
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const sf::Color GUECS_TEXT_COLOR = ColorValue::LIGHT_LIGHT;
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const sf::Color GUECS_BG_COLOR = ColorValue::BLACK;
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const sf::Color GUECS_BORDER_COLOR = ColorValue::MID;
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constexpr const char *FONT_FILE_NAME="assets/text.ttf";
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#ifdef NDEBUG
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constexpr const bool DEBUG_BUILD=false;
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#else
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3
dbc.hpp
3
dbc.hpp
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@ -5,9 +5,10 @@
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#include <functional>
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#include <source_location>
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using std::string;
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namespace dbc {
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using std::string;
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class Error {
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public:
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const string message;
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@ -12,8 +12,10 @@ const auto ERROR = fmt::emphasis::bold | fg(fmt::color::red);
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using namespace std;
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GameEngine::GameEngine(int hp) : starting_hp(hp) {
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hit_points = max_hp();
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GameEngine::GameEngine(int hp, int max_hp) :
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hit_points(hp), starting_hp(max_hp)
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{
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}
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int GameEngine::determine_damage(string &type) {
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@ -31,8 +31,8 @@ class GameEngine : DeadSimpleFSM<GameState, GameEvent> {
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};
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public:
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int starting_hp = 0;
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int hit_points = 0;
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int starting_hp = 0;
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int hits_taken = 0;
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int rounds = 0;
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int deaths = 0;
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@ -40,7 +40,7 @@ class GameEngine : DeadSimpleFSM<GameState, GameEvent> {
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float hp_bonus = 1.0f;
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bool free_death = false;
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GameEngine(int hp);
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GameEngine(int hp, int max_hp);
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// FOUND BUG: I was accidentally copying this and shouldn't have been
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GameEngine(GameEngine &g) = delete;
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316
guecs.cpp
316
guecs.cpp
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@ -1,316 +0,0 @@
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#include "guecs.hpp"
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#include "shaders.hpp"
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#include "sound.hpp"
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#include "config.hpp"
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namespace guecs {
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void Textual::init(lel::Cell &cell, shared_ptr<sf::Font> font_ptr) {
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dbc::check(font_ptr != nullptr, "you failed to initialize this WideText");
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if(font == nullptr) font = font_ptr;
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if(text == nullptr) text = make_shared<sf::Text>(*font, content, size);
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text->setFillColor(color);
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if(centered) {
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auto bounds = text->getLocalBounds();
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auto text_cell = lel::center(bounds.size.x, bounds.size.y, cell);
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// this stupid / 2 is because SFML renders from baseline rather than from the claimed bounding box
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text->setPosition({float(text_cell.x), float(text_cell.y) - text_cell.h / 2});
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} else {
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text->setPosition({float(cell.x + padding * 2), float(cell.y + padding * 2)});
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}
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text->setCharacterSize(size);
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}
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void Textual::update(std::wstring& new_content) {
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content = new_content;
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text->setString(content);
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}
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void Sprite::init(lel::Cell &cell) {
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auto sprite_texture = textures::get(name);
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sprite = make_shared<sf::Sprite>(
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*sprite_texture.texture,
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sprite_texture.sprite->getTextureRect());
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sprite->setPosition({
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float(cell.x + padding),
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float(cell.y + padding)});
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auto bounds = sprite->getLocalBounds();
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sprite->setScale({
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float(cell.w - padding * 2) / bounds.size.x,
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float(cell.h - padding * 2) / bounds.size.y});
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}
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void Rectangle::init(lel::Cell& cell) {
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sf::Vector2f size{float(cell.w) - padding * 2, float(cell.h) - padding * 2};
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if(shape == nullptr) shape = make_shared<sf::RectangleShape>(size);
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shape->setPosition({float(cell.x + padding), float(cell.y + padding)});
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shape->setFillColor(color);
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shape->setOutlineColor(border_color);
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shape->setOutlineThickness(border_px);
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}
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void Meter::init(lel::Cell& cell) {
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bar.init(cell);
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}
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void Sound::play(bool hover) {
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if(!hover) {
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sound::play(on_click);
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}
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}
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void Background::init() {
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sf::Vector2f size{float(w), float(h)};
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if(shape == nullptr) shape = make_shared<sf::RectangleShape>(size);
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shape->setPosition({float(x), float(y)});
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shape->setFillColor(color);
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}
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void Effect::init(lel::Cell &cell) {
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$shader_version = shaders::version();
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$shader = shaders::get(name);
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$shader->setUniform("u_resolution", sf::Vector2f({float(cell.w), float(cell.h)}));
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$clock = std::make_shared<sf::Clock>();
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}
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void Effect::step() {
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sf::Time cur_time = $clock->getElapsedTime();
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float u_time = cur_time.asSeconds();
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if(u_time < $u_time_end) {
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$shader->setUniform("u_duration", duration);
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$shader->setUniform("u_time_end", $u_time_end);
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$shader->setUniform("u_time", u_time);
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} else {
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$active = false;
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}
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}
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void Effect::run() {
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$active = true;
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sf::Time u_time = $clock->getElapsedTime();
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$u_time_end = u_time.asSeconds() + duration;
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}
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shared_ptr<sf::Shader> Effect::checkout_ptr() {
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if(shaders::updated($shader_version)) {
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$shader = shaders::get(name);
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$shader_version = shaders::version();
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}
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return $shader;
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}
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UI::UI() {
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$font = make_shared<sf::Font>(Config::path_to(FONT_FILE_NAME));
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}
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void UI::position(int x, int y, int width, int height) {
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$parser.position(x, y, width, height);
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}
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void UI::layout(std::string grid) {
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$grid = grid;
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bool good = $parser.parse($grid);
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dbc::check(good, "LEL parsing failed.");
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for(auto& [name, cell] : $parser.cells) {
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auto ent = init_entity(name);
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$world.set<lel::Cell>(ent, cell);
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}
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}
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DinkyECS::Entity UI::init_entity(std::string name) {
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auto entity = $world.entity();
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// this lets you look up an entity by name
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$name_ents.insert_or_assign(name, entity);
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// this makes it easier to get the name during querying
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$world.set<CellName>(entity, {name});
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return entity;
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}
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DinkyECS::Entity UI::entity(std::string name) {
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dbc::check($name_ents.contains(name),
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fmt::format("GUECS entity {} does not exist. Forgot to init_entity?", name));
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return $name_ents.at(name);
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}
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void UI::init() {
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if($world.has_the<Background>()) {
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auto& bg = $world.get_the<Background>();
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bg.init();
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}
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$world.query<Background>([](auto, auto& bg) {
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bg.init();
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});
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$world.query<lel::Cell, Rectangle>([](auto, auto& cell, auto& rect) {
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rect.init(cell);
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});
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$world.query<lel::Cell, Effect>([](auto, auto& cell, auto& effect) {
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effect.init(cell);
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});
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$world.query<Rectangle, Meter>([](auto, auto& bg, auto &) {
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bg.shape->setFillColor(ColorValue::BLACK);
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});
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$world.query<lel::Cell, Meter>([](auto, auto &cell, auto& meter) {
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meter.init(cell);
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});
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$world.query<lel::Cell, Textual>([this](auto, auto& cell, auto& text) {
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text.init(cell, $font);
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});
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$world.query<lel::Cell, Label>([this](auto, auto& cell, auto& text) {
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text.init(cell, $font);
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});
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$world.query<lel::Cell, Sprite>([&](auto, auto &cell, auto &sprite) {
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sprite.init(cell);
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});
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}
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void UI::debug_layout(sf::RenderWindow& window) {
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$world.query<lel::Cell>([&](const auto, auto &cell) {
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sf::RectangleShape rect{{float(cell.w), float(cell.h)}};
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rect.setPosition({float(cell.x), float(cell.y)});
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rect.setFillColor(sf::Color::Transparent);
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rect.setOutlineColor(sf::Color::Red);
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rect.setOutlineThickness(2.0f);
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window.draw(rect);
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});
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}
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void UI::render(sf::RenderWindow& window) {
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if($world.has_the<Background>()) {
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auto& bg = $world.get_the<Background>();
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window.draw(*bg.shape);
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}
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$world.query<Effect>([&](auto, auto& shader) {
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if(shader.$active) shader.step();
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});
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$world.query<Rectangle>([&](auto ent, auto& rect) {
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render_helper(window, ent, true, rect.shape);
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});
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$world.query<lel::Cell, Meter>([&](auto ent, auto& cell, const auto &meter) {
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int pad = meter.bar.padding * 2;
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float level = std::clamp(meter.percent, 0.0f, 1.0f) * float(cell.w - pad);
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// ZED: this 6 is a border width, make it a thing
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meter.bar.shape->setSize({std::max(level, 0.0f), float(cell.h - pad)});
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render_helper(window, ent, true, meter.bar.shape);
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});
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$world.query<Sprite>([&](auto ent, auto& sprite) {
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render_helper(window, ent, false, sprite.sprite);
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});
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$world.query<Label>([&](auto ent, auto& text) {
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render_helper(window, ent, false, text.text);
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});
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$world.query<Textual>([&](auto ent, auto& text) {
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render_helper(window, ent, true, text.text);
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});
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}
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bool UI::mouse(float x, float y, bool hover) {
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int action_count = 0;
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$world.query<lel::Cell, Clickable>([&](auto ent, auto& cell, auto &clicked) {
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if((x >= cell.x && x <= cell.x + cell.w) &&
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(y >= cell.y && y <= cell.y + cell.h))
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{
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do_if<Effect>(ent, [hover](auto& effect) {
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effect.$shader->setUniform("hover", hover);
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effect.run();
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});
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do_if<Sound>(ent, [hover](auto& sound) {
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// here set that it played then only play once
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sound.play(hover);
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});
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if(hover) return; // kinda gross
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if(auto action_data = get_if<ActionData>(ent)) {
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clicked.action(ent, action_data->data);
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} else {
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clicked.action(ent, {});
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}
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action_count++;
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} else {
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// via ORBLISHJ
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// just reset the hover trigger for all that aren't hit
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// then in the ^^ positive branch play it and set it played
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}
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});
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return action_count > 0;
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}
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void UI::show_sprite(string region, string sprite_name) {
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auto ent = entity(region);
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if(has<Sprite>(ent)) {
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auto& to_show = get<Sprite>(ent);
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auto sprite_texture = textures::get(sprite_name);
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to_show.sprite->setTexture(*sprite_texture.texture);
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} else {
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Sprite to_show{sprite_name};
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auto& cell = cell_for(ent);
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to_show.init(cell);
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set<guecs::Sprite>(ent, to_show);
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}
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}
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void UI::show_text(string region, wstring content) {
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auto ent = entity(region);
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if(auto text = get_if<Textual>(ent)) {
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text->text->setString(content);
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} else {
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auto &cell = cell_for(ent);
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Textual to_set{content, 20};
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to_set.init(cell, $font);
|
||||
to_set.text->setFillColor(ColorValue::LIGHT_MID);
|
||||
set<Textual>(ent, to_set);
|
||||
}
|
||||
}
|
||||
|
||||
void UI::show_label(string region, wstring content) {
|
||||
auto ent = entity(region);
|
||||
|
||||
if(auto text = get_if<Label>(ent)) {
|
||||
text->text->setString(content);
|
||||
} else {
|
||||
auto &cell = cell_for(ent);
|
||||
Label to_set{content, 20};
|
||||
to_set.init(cell, $font);
|
||||
to_set.text->setFillColor(ColorValue::LIGHT_MID);
|
||||
set<Label>(ent, to_set);
|
||||
}
|
||||
}
|
||||
|
||||
Clickable make_action(DinkyECS::World& target, Events::GUI event) {
|
||||
return {[&, event](auto ent, auto data){
|
||||
// remember that ent is passed in from the UI::mouse handler
|
||||
target.send<Events::GUI>(event, ent, data);
|
||||
}};
|
||||
}
|
||||
|
||||
}
|
233
guecs.hpp
233
guecs.hpp
|
@ -1,233 +0,0 @@
|
|||
#pragma once
|
||||
#include "color.hpp"
|
||||
#include "dinkyecs.hpp"
|
||||
#include "lel.hpp"
|
||||
#include <string>
|
||||
#include <memory>
|
||||
#include <SFML/Graphics.hpp>
|
||||
#include "textures.hpp"
|
||||
#include <functional>
|
||||
#include "events.hpp"
|
||||
#include "constants.hpp"
|
||||
#include <any>
|
||||
#include "shaders.hpp"
|
||||
|
||||
namespace guecs {
|
||||
using std::shared_ptr, std::make_shared, std::wstring, std::string;
|
||||
|
||||
struct Textual {
|
||||
std::wstring content;
|
||||
unsigned int size = GUECS_FONT_SIZE;
|
||||
sf::Color color = GUECS_TEXT_COLOR;
|
||||
int padding = GUECS_PADDING;
|
||||
bool centered = false;
|
||||
shared_ptr<sf::Font> font = nullptr;
|
||||
shared_ptr<sf::Text> text = nullptr;
|
||||
|
||||
void init(lel::Cell &cell, shared_ptr<sf::Font> font_ptr);
|
||||
void update(std::wstring& new_content);
|
||||
};
|
||||
|
||||
struct Label : public Textual {
|
||||
template<typename... Args>
|
||||
Label(Args... args) : Textual(args...)
|
||||
{
|
||||
centered = true;
|
||||
}
|
||||
|
||||
Label() {
|
||||
centered = true;
|
||||
};
|
||||
};
|
||||
|
||||
struct Clickable {
|
||||
/* This is actually called by UI::mouse and passed the entity ID of the
|
||||
* button pressed so you can interact with it in the event handler.
|
||||
*/
|
||||
std::function<void(DinkyECS::Entity ent, std::any data)> action;
|
||||
};
|
||||
|
||||
struct Sprite {
|
||||
std::string name;
|
||||
int padding = GUECS_PADDING;
|
||||
std::shared_ptr<sf::Sprite> sprite = nullptr;
|
||||
std::shared_ptr<sf::Texture> texture = nullptr;
|
||||
|
||||
void init(lel::Cell &cell);
|
||||
};
|
||||
|
||||
struct Rectangle {
|
||||
int padding = GUECS_PADDING;
|
||||
sf::Color color = GUECS_FILL_COLOR;
|
||||
sf::Color border_color = GUECS_BORDER_COLOR;
|
||||
int border_px = GUECS_BORDER_PX;
|
||||
shared_ptr<sf::RectangleShape> shape = nullptr;
|
||||
|
||||
void init(lel::Cell& cell);
|
||||
};
|
||||
|
||||
struct Meter {
|
||||
float percent = 1.0f;
|
||||
Rectangle bar{};
|
||||
|
||||
void init(lel::Cell& cell);
|
||||
};
|
||||
|
||||
struct ActionData {
|
||||
std::any data;
|
||||
};
|
||||
|
||||
struct CellName {
|
||||
std::string name;
|
||||
};
|
||||
|
||||
struct Effect {
|
||||
float duration = 0.1f;
|
||||
std::string name{"ui_shader"};
|
||||
float $u_time_end = 0.0;
|
||||
bool $active = false;
|
||||
std::shared_ptr<sf::Clock> $clock = nullptr;
|
||||
std::shared_ptr<sf::Shader> $shader = nullptr;
|
||||
int $shader_version = 0;
|
||||
|
||||
void init(lel::Cell &cell);
|
||||
void run();
|
||||
void step();
|
||||
shared_ptr<sf::Shader> checkout_ptr();
|
||||
};
|
||||
|
||||
struct Sound {
|
||||
std::string on_click{"ui_click"};
|
||||
void play(bool hover);
|
||||
};
|
||||
|
||||
struct Background {
|
||||
float x = 0.0f;
|
||||
float y = 0.0f;
|
||||
float w = 0.0f;
|
||||
float h = 0.0f;
|
||||
sf::Color color = GUECS_BG_COLOR;
|
||||
shared_ptr<sf::RectangleShape> shape = nullptr;
|
||||
|
||||
Background(lel::Parser& parser, sf::Color bg_color=GUECS_BG_COLOR) :
|
||||
x(parser.grid_x),
|
||||
y(parser.grid_y),
|
||||
w(parser.grid_w),
|
||||
h(parser.grid_h),
|
||||
color(bg_color)
|
||||
{}
|
||||
|
||||
Background() {}
|
||||
|
||||
void init();
|
||||
};
|
||||
|
||||
class UI {
|
||||
public:
|
||||
DinkyECS::World $world;
|
||||
std::unordered_map<std::string, DinkyECS::Entity> $name_ents;
|
||||
shared_ptr<sf::Font> $font = nullptr;
|
||||
lel::Parser $parser;
|
||||
std::string $grid = "";
|
||||
|
||||
UI();
|
||||
|
||||
void position(int x, int y, int width, int height);
|
||||
void layout(std::string grid);
|
||||
DinkyECS::Entity init_entity(std::string name);
|
||||
DinkyECS::Entity entity(std::string name);
|
||||
|
||||
inline lel::CellMap& cells() {
|
||||
return $parser.cells;
|
||||
}
|
||||
|
||||
inline DinkyECS::World& world() {
|
||||
return $world;
|
||||
}
|
||||
|
||||
void init();
|
||||
void render(sf::RenderWindow& window);
|
||||
bool mouse(float x, float y, bool hover);
|
||||
void debug_layout(sf::RenderWindow& window);
|
||||
|
||||
template <typename Comp>
|
||||
void set(DinkyECS::Entity ent, Comp val) {
|
||||
$world.set<Comp>(ent, val);
|
||||
}
|
||||
|
||||
template <typename Comp>
|
||||
void set_init(DinkyECS::Entity ent, Comp val) {
|
||||
dbc::check(has<lel::Cell>(ent),"WRONG! slot is missing its cell?!");
|
||||
auto& cell = get<lel::Cell>(ent);
|
||||
val.init(cell);
|
||||
$world.set<Comp>(ent, val);
|
||||
}
|
||||
|
||||
template <typename Comp>
|
||||
void do_if(DinkyECS::Entity ent, std::function<void(Comp &)> cb) {
|
||||
if($world.has<Comp>(ent)) {
|
||||
cb($world.get<Comp>(ent));
|
||||
}
|
||||
}
|
||||
|
||||
lel::Cell& cell_for(DinkyECS::Entity ent) {
|
||||
return $world.get<lel::Cell>(ent);
|
||||
}
|
||||
|
||||
lel::Cell& cell_for(std::string name) {
|
||||
DinkyECS::Entity ent = entity(name);
|
||||
return $world.get<lel::Cell>(ent);
|
||||
}
|
||||
|
||||
template <typename Comp>
|
||||
Comp& get(DinkyECS::Entity entity) {
|
||||
return $world.get<Comp>(entity);
|
||||
}
|
||||
|
||||
template <typename Comp>
|
||||
std::optional<Comp> get_if(DinkyECS::Entity entity) {
|
||||
return $world.get_if<Comp>(entity);
|
||||
}
|
||||
|
||||
template <typename Comp>
|
||||
bool has(DinkyECS::Entity entity) {
|
||||
return $world.has<Comp>(entity);
|
||||
}
|
||||
|
||||
template <typename Comp>
|
||||
void remove(DinkyECS::Entity ent) {
|
||||
$world.remove<Comp>(ent);
|
||||
}
|
||||
|
||||
template <typename Comp>
|
||||
void close(string region) {
|
||||
auto ent = entity(region);
|
||||
remove<Comp>(ent);
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
void render_helper(sf::RenderWindow& window, DinkyECS::Entity ent, bool is_shape, T& target) {
|
||||
sf::Shader *shader_ptr = nullptr;
|
||||
|
||||
if($world.has<Effect>(ent)) {
|
||||
auto& shader = $world.get<Effect>(ent);
|
||||
|
||||
if(shader.$active) {
|
||||
auto ptr = shader.checkout_ptr();
|
||||
ptr->setUniform("is_shape", is_shape);
|
||||
// NOTE: this is needed because SFML doesn't handle shared_ptr
|
||||
shader_ptr = ptr.get();
|
||||
}
|
||||
}
|
||||
|
||||
window.draw(*target, shader_ptr);
|
||||
}
|
||||
|
||||
void show_sprite(string region, string sprite_name);
|
||||
void show_text(string region, wstring content);
|
||||
void show_label(string region, wstring content);
|
||||
};
|
||||
|
||||
Clickable make_action(DinkyECS::World& target, Events::GUI event);
|
||||
|
||||
}
|
11
gui.cpp
11
gui.cpp
|
@ -13,9 +13,12 @@
|
|||
#include <iostream>
|
||||
#include "sound.hpp"
|
||||
#include "shaders.hpp"
|
||||
#include "constants.hpp"
|
||||
#include "backend.hpp"
|
||||
|
||||
using std::string, std::vector;
|
||||
|
||||
|
||||
GUI::GUI(int timer_seconds, const std::wstring &g) :
|
||||
$timer_seconds(timer_seconds),
|
||||
$goal(g),
|
||||
|
@ -34,7 +37,7 @@ GUI::GUI(int timer_seconds, const std::wstring &g) :
|
|||
"[_|_|*%(300,100)clock|_|_]"
|
||||
"[hp_bar]");
|
||||
|
||||
$gui.world().set_the<Background>({$gui.$parser, {0,0,0,0}});
|
||||
$gui.set<Background>($gui.MAIN, {$gui.$parser, {0,0,0,0}});
|
||||
|
||||
for(auto& [name, cell] : $gui.cells()) {
|
||||
auto ent = $gui.entity(name);
|
||||
|
@ -54,17 +57,17 @@ GUI::GUI(int timer_seconds, const std::wstring &g) :
|
|||
|
||||
auto clock = $gui.entity("clock");
|
||||
auto& clock_rect = $gui.get<Rectangle>(clock);
|
||||
clock_rect.color = ColorValue::BLACK;
|
||||
clock_rect.color = THEME.BLACK;
|
||||
$gui.set<Label>(clock, {L"00:00:00", 60});
|
||||
|
||||
auto goal = $gui.entity("goal");
|
||||
std::wstring msg = fmt::format(L"Complete '{}' in:", $goal);
|
||||
auto& goal_rect = $gui.get<Rectangle>(goal);
|
||||
goal_rect.color = ColorValue::BLACK;
|
||||
goal_rect.color = THEME.BLACK;
|
||||
$gui.set<Label>(goal, {msg, 30});
|
||||
|
||||
$hp_bar = $gui.entity("hp_bar");
|
||||
$gui.set<Meter>($hp_bar, {1.0f, {10, ColorValue::LIGHT_DARK}});
|
||||
$gui.set<Meter>($hp_bar, {});
|
||||
|
||||
$gui.init();
|
||||
}
|
||||
|
|
6
gui.hpp
6
gui.hpp
|
@ -2,7 +2,7 @@
|
|||
|
||||
#include <string>
|
||||
#include "game_engine.hpp"
|
||||
#include "guecs.hpp"
|
||||
#include <guecs/ui.hpp>
|
||||
|
||||
using std::string;
|
||||
|
||||
|
@ -14,8 +14,8 @@ class GUI {
|
|||
sf::RenderWindow $window;
|
||||
guecs::UI $gui;
|
||||
std::wstring $status;
|
||||
DinkyECS::Entity $log;
|
||||
DinkyECS::Entity $hp_bar;
|
||||
guecs::Entity $log;
|
||||
guecs::Entity $hp_bar;
|
||||
bool $hit_error = false;
|
||||
std::chrono::time_point<std::chrono::system_clock> $timer_end;
|
||||
|
||||
|
|
117
lel.cpp
117
lel.cpp
|
@ -1,117 +0,0 @@
|
|||
#include "lel.hpp"
|
||||
#include <fmt/core.h>
|
||||
#include "dbc.hpp"
|
||||
#include <numeric>
|
||||
|
||||
#include "lel_parser.cpp"
|
||||
|
||||
namespace lel {
|
||||
|
||||
Parser::Parser(int x, int y, int width, int height) :
|
||||
grid_x(x),
|
||||
grid_y(y),
|
||||
grid_w(width),
|
||||
grid_h(height),
|
||||
cur(0, 0)
|
||||
{
|
||||
}
|
||||
|
||||
Parser::Parser() : cur(0, 0) { }
|
||||
|
||||
void Parser::position(int x, int y, int width, int height) {
|
||||
grid_x = x;
|
||||
grid_y = y;
|
||||
grid_w = width;
|
||||
grid_h = height;
|
||||
}
|
||||
|
||||
void Parser::id(std::string name) {
|
||||
if(name != "_") {
|
||||
dbc::check(!cells.contains(name),
|
||||
fmt::format("duplicate cell name {}", name));
|
||||
cells.insert_or_assign(name, cur);
|
||||
}
|
||||
|
||||
cur = {cur.col + 1, cur.row};
|
||||
auto& row = grid.back();
|
||||
row.push_back(name);
|
||||
}
|
||||
|
||||
void Parser::finalize() {
|
||||
size_t rows = grid.size();
|
||||
int cell_height = grid_h / rows;
|
||||
|
||||
for(auto& row : grid) {
|
||||
size_t columns = row.size();
|
||||
int cell_width = grid_w / columns;
|
||||
dbc::check(cell_width > 0, "invalid cell width calc");
|
||||
dbc::check(cell_height > 0, "invalid cell height calc");
|
||||
|
||||
for(auto& name : row) {
|
||||
if(name == "_") continue;
|
||||
auto& cell = cells.at(name);
|
||||
|
||||
// ZED: getting a bit hairy but this should work
|
||||
if(cell.percent) {
|
||||
// when percent mode we have to take unset to 100%
|
||||
if(cell.max_w == 0) cell.max_w = 100;
|
||||
if(cell.max_h == 0) cell.max_h = 100;
|
||||
cell.max_w *= cell_width * 0.01;
|
||||
cell.max_h *= cell_height * 0.01;
|
||||
} else {
|
||||
if(cell.max_w == 0) cell.max_w = cell_width;
|
||||
if(cell.max_h == 0) cell.max_h = cell_height;
|
||||
}
|
||||
|
||||
cell.w = cell.expand ? std::min(cell.max_w, grid_w) : std::min(cell_width, cell.max_w);
|
||||
cell.h = cell.expand ? std::min(cell.max_h, grid_h) : std::min(cell_height, cell.max_h);
|
||||
|
||||
dbc::check(cell.h > 0, fmt::format("invalid height cell {}", name));
|
||||
dbc::check(cell.w > 0, fmt::format("invalid width cell {}", name));
|
||||
|
||||
cell.x = grid_x + (cell.col * cell_width);
|
||||
cell.y = grid_y + (cell.row * cell_height);
|
||||
|
||||
// keep the midpoint since it is used a lot
|
||||
cell.mid_x = std::midpoint(cell.x, cell.x + cell.w);
|
||||
cell.mid_y = std::midpoint(cell.y, cell.y + cell.h);
|
||||
|
||||
// perform alignments
|
||||
if(cell.right) cell.x += cell_width - cell.w;
|
||||
if(cell.bottom) cell.y += cell_height - cell.h;
|
||||
if(cell.center) {
|
||||
cell.x = cell.mid_x - cell.w / 2;
|
||||
cell.y = cell.mid_y - cell.h / 2;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void Parser::reset() {
|
||||
cur = {0, 0};
|
||||
grid.clear();
|
||||
cells.clear();
|
||||
}
|
||||
|
||||
std::optional<std::string> Parser::hit(int x, int y) {
|
||||
for(auto& [name, cell] : cells) {
|
||||
if((x >= cell.x && x <= cell.x + cell.w) &&
|
||||
(y >= cell.y && y <= cell.y + cell.h)) {
|
||||
return name;
|
||||
}
|
||||
}
|
||||
|
||||
return std::nullopt;
|
||||
}
|
||||
|
||||
Cell center(int width, int height, Cell &parent) {
|
||||
Cell copy = parent;
|
||||
|
||||
copy.x = parent.mid_x - width / 2;
|
||||
copy.y = parent.mid_y - height / 2;
|
||||
copy.w = width;
|
||||
copy.h = height;
|
||||
|
||||
return copy;
|
||||
}
|
||||
}
|
57
lel.hpp
57
lel.hpp
|
@ -1,57 +0,0 @@
|
|||
#pragma once
|
||||
#include <string>
|
||||
#include <unordered_map>
|
||||
#include <functional>
|
||||
#include <optional>
|
||||
#include <vector>
|
||||
#include "dbc.hpp"
|
||||
|
||||
namespace lel {
|
||||
|
||||
struct Cell {
|
||||
int x = 0;
|
||||
int y = 0;
|
||||
int w = 0;
|
||||
int h = 0;
|
||||
int mid_x = 0;
|
||||
int mid_y = 0;
|
||||
int max_w = 0;
|
||||
int max_h = 0;
|
||||
int col = 0;
|
||||
int row = 0;
|
||||
bool right = false;
|
||||
bool bottom = false;
|
||||
bool expand = false;
|
||||
bool center = false;
|
||||
bool percent = false;
|
||||
|
||||
Cell(int col, int row) : col(col), row(row) {}
|
||||
Cell() {}
|
||||
};
|
||||
|
||||
using Row = std::vector<std::string>;
|
||||
using CellMap = std::unordered_map<std::string, Cell>;
|
||||
|
||||
struct Parser {
|
||||
int grid_x = 0;
|
||||
int grid_y = 0;
|
||||
int grid_w = 0;
|
||||
int grid_h = 0;
|
||||
Cell cur;
|
||||
std::vector<Row> grid;
|
||||
CellMap cells;
|
||||
|
||||
Parser(int x, int y, int width, int height);
|
||||
Parser();
|
||||
|
||||
void position(int x, int y, int width, int height);
|
||||
void id(std::string name);
|
||||
void reset();
|
||||
bool parse(std::string input);
|
||||
void finalize();
|
||||
std::optional<std::string> hit(int x, int y);
|
||||
};
|
||||
|
||||
|
||||
Cell center(int width, int height, Cell &parent);
|
||||
}
|
263
lel_parser.cpp
263
lel_parser.cpp
|
@ -1,263 +0,0 @@
|
|||
|
||||
#line 1 "lel_parser.rl"
|
||||
/***** !!!!!! THIS IS INCLUDED BY lel.cpp DO NOT PUT IN BUILD!!!!!! ******/
|
||||
|
||||
#include "lel.hpp"
|
||||
#include <fmt/core.h>
|
||||
#include <iostream>
|
||||
|
||||
namespace lel {
|
||||
|
||||
|
||||
#line 42 "lel_parser.rl"
|
||||
|
||||
|
||||
|
||||
#line 12 "lel_parser.cpp"
|
||||
static const char _Parser_actions[] = {
|
||||
0, 1, 1, 1, 2, 1, 3, 1,
|
||||
4, 1, 5, 1, 6, 1, 9, 1,
|
||||
10, 1, 11, 1, 12, 1, 13, 2,
|
||||
0, 7, 2, 0, 8, 2, 4, 1,
|
||||
2, 4, 5
|
||||
};
|
||||
|
||||
static const char _Parser_key_offsets[] = {
|
||||
0, 0, 4, 20, 33, 35, 39, 41,
|
||||
44, 56, 61
|
||||
};
|
||||
|
||||
static const char _Parser_trans_keys[] = {
|
||||
32, 91, 9, 13, 32, 37, 40, 42,
|
||||
46, 61, 94, 95, 9, 13, 60, 62,
|
||||
65, 90, 97, 122, 37, 40, 42, 46,
|
||||
61, 94, 95, 60, 62, 65, 90, 97,
|
||||
122, 48, 57, 41, 44, 48, 57, 48,
|
||||
57, 41, 48, 57, 32, 93, 95, 124,
|
||||
9, 13, 48, 57, 65, 90, 97, 122,
|
||||
32, 93, 124, 9, 13, 32, 91, 9,
|
||||
13, 0
|
||||
};
|
||||
|
||||
static const char _Parser_single_lengths[] = {
|
||||
0, 2, 8, 7, 0, 2, 0, 1,
|
||||
4, 3, 2
|
||||
};
|
||||
|
||||
static const char _Parser_range_lengths[] = {
|
||||
0, 1, 4, 3, 1, 1, 1, 1,
|
||||
4, 1, 1
|
||||
};
|
||||
|
||||
static const char _Parser_index_offsets[] = {
|
||||
0, 0, 4, 17, 28, 30, 34, 36,
|
||||
39, 48, 53
|
||||
};
|
||||
|
||||
static const char _Parser_indicies[] = {
|
||||
0, 2, 0, 1, 3, 4, 5, 6,
|
||||
7, 9, 7, 10, 3, 8, 10, 10,
|
||||
1, 4, 5, 6, 7, 9, 7, 10,
|
||||
8, 10, 10, 1, 11, 1, 12, 13,
|
||||
14, 1, 15, 1, 16, 17, 1, 18,
|
||||
20, 19, 21, 18, 19, 19, 19, 1,
|
||||
22, 23, 24, 22, 1, 25, 2, 25,
|
||||
1, 0
|
||||
};
|
||||
|
||||
static const char _Parser_trans_targs[] = {
|
||||
1, 0, 2, 2, 3, 4, 3, 3,
|
||||
3, 3, 8, 5, 3, 6, 5, 7,
|
||||
3, 7, 9, 8, 10, 2, 9, 10,
|
||||
2, 10
|
||||
};
|
||||
|
||||
static const char _Parser_trans_actions[] = {
|
||||
0, 0, 3, 0, 17, 0, 13, 5,
|
||||
11, 15, 21, 19, 23, 23, 0, 19,
|
||||
26, 0, 7, 0, 32, 29, 0, 9,
|
||||
1, 0
|
||||
};
|
||||
|
||||
static const int Parser_start = 1;
|
||||
static const int Parser_first_final = 10;
|
||||
static const int Parser_error = 0;
|
||||
|
||||
static const int Parser_en_main = 1;
|
||||
|
||||
|
||||
#line 45 "lel_parser.rl"
|
||||
|
||||
bool Parser::parse(std::string input) {
|
||||
reset();
|
||||
int cs = 0;
|
||||
const char *start = nullptr;
|
||||
const char *begin = input.data();
|
||||
const char *p = input.data();
|
||||
const char *pe = p + input.size();
|
||||
std::string tk;
|
||||
|
||||
|
||||
#line 93 "lel_parser.cpp"
|
||||
{
|
||||
cs = Parser_start;
|
||||
}
|
||||
|
||||
#line 56 "lel_parser.rl"
|
||||
|
||||
#line 96 "lel_parser.cpp"
|
||||
{
|
||||
int _klen;
|
||||
unsigned int _trans;
|
||||
const char *_acts;
|
||||
unsigned int _nacts;
|
||||
const char *_keys;
|
||||
|
||||
if ( p == pe )
|
||||
goto _test_eof;
|
||||
if ( cs == 0 )
|
||||
goto _out;
|
||||
_resume:
|
||||
_keys = _Parser_trans_keys + _Parser_key_offsets[cs];
|
||||
_trans = _Parser_index_offsets[cs];
|
||||
|
||||
_klen = _Parser_single_lengths[cs];
|
||||
if ( _klen > 0 ) {
|
||||
const char *_lower = _keys;
|
||||
const char *_mid;
|
||||
const char *_upper = _keys + _klen - 1;
|
||||
while (1) {
|
||||
if ( _upper < _lower )
|
||||
break;
|
||||
|
||||
_mid = _lower + ((_upper-_lower) >> 1);
|
||||
if ( (*p) < *_mid )
|
||||
_upper = _mid - 1;
|
||||
else if ( (*p) > *_mid )
|
||||
_lower = _mid + 1;
|
||||
else {
|
||||
_trans += (unsigned int)(_mid - _keys);
|
||||
goto _match;
|
||||
}
|
||||
}
|
||||
_keys += _klen;
|
||||
_trans += _klen;
|
||||
}
|
||||
|
||||
_klen = _Parser_range_lengths[cs];
|
||||
if ( _klen > 0 ) {
|
||||
const char *_lower = _keys;
|
||||
const char *_mid;
|
||||
const char *_upper = _keys + (_klen<<1) - 2;
|
||||
while (1) {
|
||||
if ( _upper < _lower )
|
||||
break;
|
||||
|
||||
_mid = _lower + (((_upper-_lower) >> 1) & ~1);
|
||||
if ( (*p) < _mid[0] )
|
||||
_upper = _mid - 2;
|
||||
else if ( (*p) > _mid[1] )
|
||||
_lower = _mid + 2;
|
||||
else {
|
||||
_trans += (unsigned int)((_mid - _keys)>>1);
|
||||
goto _match;
|
||||
}
|
||||
}
|
||||
_trans += _klen;
|
||||
}
|
||||
|
||||
_match:
|
||||
_trans = _Parser_indicies[_trans];
|
||||
cs = _Parser_trans_targs[_trans];
|
||||
|
||||
if ( _Parser_trans_actions[_trans] == 0 )
|
||||
goto _again;
|
||||
|
||||
_acts = _Parser_actions + _Parser_trans_actions[_trans];
|
||||
_nacts = (unsigned int) *_acts++;
|
||||
while ( _nacts-- > 0 )
|
||||
{
|
||||
switch ( *_acts++ )
|
||||
{
|
||||
case 0:
|
||||
#line 13 "lel_parser.rl"
|
||||
{tk = input.substr(start - begin, p - start); }
|
||||
break;
|
||||
case 1:
|
||||
#line 15 "lel_parser.rl"
|
||||
{}
|
||||
break;
|
||||
case 2:
|
||||
#line 16 "lel_parser.rl"
|
||||
{ grid.push_back(Row()); }
|
||||
break;
|
||||
case 3:
|
||||
#line 17 "lel_parser.rl"
|
||||
{ cur.bottom = (*p) == '.'; }
|
||||
break;
|
||||
case 4:
|
||||
#line 18 "lel_parser.rl"
|
||||
{ id(input.substr(start - begin, p - start)); }
|
||||
break;
|
||||
case 5:
|
||||
#line 19 "lel_parser.rl"
|
||||
{ cur.col = 0; cur.row++; }
|
||||
break;
|
||||
case 6:
|
||||
#line 20 "lel_parser.rl"
|
||||
{ cur.right = (*p) == '>'; }
|
||||
break;
|
||||
case 7:
|
||||
#line 21 "lel_parser.rl"
|
||||
{cur.max_w = std::stoi(tk); }
|
||||
break;
|
||||
case 8:
|
||||
#line 22 "lel_parser.rl"
|
||||
{ cur.max_h = std::stoi(tk); }
|
||||
break;
|
||||
case 9:
|
||||
#line 23 "lel_parser.rl"
|
||||
{ cur.expand = true; }
|
||||
break;
|
||||
case 10:
|
||||
#line 24 "lel_parser.rl"
|
||||
{ cur.center = true; }
|
||||
break;
|
||||
case 11:
|
||||
#line 25 "lel_parser.rl"
|
||||
{ cur.percent = true; }
|
||||
break;
|
||||
case 12:
|
||||
#line 35 "lel_parser.rl"
|
||||
{ start = p; }
|
||||
break;
|
||||
case 13:
|
||||
#line 38 "lel_parser.rl"
|
||||
{start = p;}
|
||||
break;
|
||||
#line 211 "lel_parser.cpp"
|
||||
}
|
||||
}
|
||||
|
||||
_again:
|
||||
if ( cs == 0 )
|
||||
goto _out;
|
||||
if ( ++p != pe )
|
||||
goto _resume;
|
||||
_test_eof: {}
|
||||
_out: {}
|
||||
}
|
||||
|
||||
#line 57 "lel_parser.rl"
|
||||
|
||||
bool good = pe - p == 0;
|
||||
if(good) {
|
||||
finalize();
|
||||
} else {
|
||||
dbc::log("error at:");
|
||||
std::cout << p;
|
||||
}
|
||||
return good;
|
||||
}
|
||||
|
||||
}
|
|
@ -1,68 +0,0 @@
|
|||
/***** !!!!!! THIS IS INCLUDED BY lel.cpp DO NOT PUT IN BUILD!!!!!! ******/
|
||||
|
||||
#include "lel.hpp"
|
||||
#include <fmt/core.h>
|
||||
#include <iostream>
|
||||
|
||||
namespace lel {
|
||||
|
||||
%%{
|
||||
machine Parser;
|
||||
alphtype char;
|
||||
|
||||
action token {tk = input.substr(start - begin, fpc - start); }
|
||||
|
||||
action col {}
|
||||
action ltab { grid.push_back(Row()); }
|
||||
action valign { cur.bottom = fc == '.'; }
|
||||
action id { id(input.substr(start - begin, fpc - start)); }
|
||||
action row { cur.col = 0; cur.row++; }
|
||||
action align { cur.right = fc == '>'; }
|
||||
action setwidth {cur.max_w = std::stoi(tk); }
|
||||
action setheight { cur.max_h = std::stoi(tk); }
|
||||
action expand { cur.expand = true; }
|
||||
action center { cur.center = true; }
|
||||
action percent { cur.percent = true; }
|
||||
|
||||
col = "|" $col;
|
||||
ltab = "[" $ltab;
|
||||
rtab = "]" $row;
|
||||
valign = ("^" | ".") $valign;
|
||||
expand = "*" $expand;
|
||||
center = "=" $center;
|
||||
percent = "%" $percent;
|
||||
halign = ("<" | ">") $align;
|
||||
number = digit+ >{ start = fpc; } %token;
|
||||
setw = ("(" number %setwidth ("," number %setheight)? ")") ;
|
||||
modifiers = (percent | center | expand | valign | halign | setw);
|
||||
id = modifiers* ((alpha | '_')+ :>> (alnum | '_')*) >{start = fpc;} %id;
|
||||
row = space* ltab space* id space* (col space* id space*)* space* rtab space*;
|
||||
|
||||
main := row+;
|
||||
}%%
|
||||
|
||||
%% write data;
|
||||
|
||||
bool Parser::parse(std::string input) {
|
||||
reset();
|
||||
int cs = 0;
|
||||
const char *start = nullptr;
|
||||
const char *begin = input.data();
|
||||
const char *p = input.data();
|
||||
const char *pe = p + input.size();
|
||||
std::string tk;
|
||||
|
||||
%% write init;
|
||||
%% write exec;
|
||||
|
||||
bool good = pe - p == 0;
|
||||
if(good) {
|
||||
finalize();
|
||||
} else {
|
||||
dbc::log("error at:");
|
||||
std::cout << p;
|
||||
}
|
||||
return good;
|
||||
}
|
||||
|
||||
}
|
29
main.cpp
29
main.cpp
|
@ -1,3 +1,5 @@
|
|||
#include "backend.hpp"
|
||||
#include "guecs/sfml/components.hpp"
|
||||
#include "builder.hpp"
|
||||
#include "gui.hpp"
|
||||
#include "config.hpp"
|
||||
|
@ -12,9 +14,11 @@ int main(int argc, char *argv[])
|
|||
{
|
||||
int opt = 0;
|
||||
int timer_seconds = 60 * 60;
|
||||
int start_hp = 100;
|
||||
int max_hp = 100;
|
||||
std::wstring goal{L"No Goal"};
|
||||
|
||||
while((opt = getopt(argc, argv, "t:c:g:")) != -1) {
|
||||
while((opt = getopt(argc, argv, "ht:c:g:H:M:")) != -1) {
|
||||
switch(opt) {
|
||||
case 't':
|
||||
timer_seconds = atoi(optarg) * 60;
|
||||
|
@ -23,18 +27,27 @@ int main(int argc, char *argv[])
|
|||
case 'c':
|
||||
Config::set_base_dir(optarg);
|
||||
break;
|
||||
case 'g':
|
||||
std::wstring_convert<std::codecvt_utf8_utf16<wchar_t>> converter;
|
||||
goal = converter.from_bytes(optarg);
|
||||
case 'g': {
|
||||
std::wstring_convert<std::codecvt_utf8_utf16<wchar_t>> converter;
|
||||
goal = converter.from_bytes(optarg);
|
||||
} break;
|
||||
case 'H': {
|
||||
start_hp = std::atoi(optarg);
|
||||
} break;
|
||||
case 'M': {
|
||||
max_hp = std::atoi(optarg);
|
||||
} break;
|
||||
case 'h':
|
||||
fmt::println("USAGE: ttpit [-t time] [-c config_dir] [-g goal] [-H hp] [-M max_hp]");
|
||||
return 0;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
sound::init();
|
||||
shaders::init();
|
||||
textures::init();
|
||||
sfml::Backend backend;
|
||||
guecs::init(&backend);
|
||||
|
||||
GameEngine game{100};
|
||||
GameEngine game{start_hp, max_hp};
|
||||
GUI gui(timer_seconds, goal);
|
||||
auto builder = Builder(gui, game);
|
||||
|
||||
|
|
11
meson.build
11
meson.build
|
@ -1,7 +1,7 @@
|
|||
# clang might need _LIBCPP_ENABLE_CXX26_REMOVED_CODECVT
|
||||
|
||||
project('turings-tarpit', 'cpp',
|
||||
version: '0.1.0',
|
||||
version: '0.2.0',
|
||||
default_options: [
|
||||
'cpp_std=c++20',
|
||||
'cpp_args=-D_GLIBCXX_DEBUG=1 -D_GLIBCXX_DEBUG_PEDANTIC=1',
|
||||
|
@ -69,6 +69,7 @@ sfml_network = dependency('sfml_network')
|
|||
sfml_system = dependency('sfml_system')
|
||||
sfml_window = dependency('sfml_window',
|
||||
default_options: ['default_library=shared'])
|
||||
lel_guecs = dependency('lel_guecs')
|
||||
|
||||
cmake = import('cmake')
|
||||
opts = cmake.subproject_options()
|
||||
|
@ -89,23 +90,22 @@ dependencies += [
|
|||
flac, ogg, vorbis, vorbisfile, vorbisenc,
|
||||
sfml_audio, sfml_graphics,
|
||||
sfml_network, sfml_system,
|
||||
sfml_window, libgit2package, efsw
|
||||
sfml_window, libgit2package, efsw, lel_guecs
|
||||
]
|
||||
|
||||
sources = [
|
||||
'builder.cpp',
|
||||
'config.cpp',
|
||||
'dbc.cpp',
|
||||
'game_engine.cpp',
|
||||
'guecs.cpp',
|
||||
'gui.cpp',
|
||||
'lel.cpp',
|
||||
'matrix.cpp',
|
||||
'rand.cpp',
|
||||
'shaders.cpp',
|
||||
'sound.cpp',
|
||||
'dbc.cpp',
|
||||
'textures.cpp',
|
||||
'watcher.cpp',
|
||||
'backend.cpp',
|
||||
]
|
||||
|
||||
executable('ttpit', sources + [
|
||||
|
@ -119,7 +119,6 @@ executable('ttpit', sources + [
|
|||
executable('runtests', sources + [
|
||||
'tests/game_engine.cpp',
|
||||
'tests/fsm.cpp',
|
||||
'tests/dbc.cpp',
|
||||
],
|
||||
cpp_args: cpp_args,
|
||||
link_args: link_args,
|
||||
|
|
10
shaders.cpp
10
shaders.cpp
|
@ -1,8 +1,8 @@
|
|||
#include "shaders.hpp"
|
||||
#include <SFML/Graphics/Image.hpp>
|
||||
#include "guecs/sfml/shaders.hpp"
|
||||
#include "guecs/sfml/config.hpp"
|
||||
#include "dbc.hpp"
|
||||
#include <SFML/Graphics/Image.hpp>
|
||||
#include <fmt/core.h>
|
||||
#include "config.hpp"
|
||||
#include <memory>
|
||||
|
||||
namespace shaders {
|
||||
|
@ -18,10 +18,8 @@ namespace shaders {
|
|||
|
||||
bool load_shader(std::string name, nlohmann::json& settings) {
|
||||
std::string file_name = settings["file_name"];
|
||||
|
||||
auto ptr = std::make_shared<sf::Shader>();
|
||||
bool good = ptr->loadFromFile(Config::path_to(file_name),
|
||||
sf::Shader::Type::Fragment);
|
||||
bool good = ptr->loadFromFile(file_name, sf::Shader::Type::Fragment);
|
||||
|
||||
if(good) {
|
||||
configure_shader_defaults(ptr);
|
||||
|
|
|
@ -5,7 +5,6 @@
|
|||
#include <SFML/Graphics.hpp>
|
||||
#include <unordered_map>
|
||||
#include <memory>
|
||||
#include "matrix.hpp"
|
||||
#include <nlohmann/json.hpp>
|
||||
|
||||
namespace shaders {
|
||||
|
|
11
sound.cpp
11
sound.cpp
|
@ -1,7 +1,7 @@
|
|||
#include "sound.hpp"
|
||||
#include "guecs/sfml/sound.hpp"
|
||||
#include "guecs/sfml/config.hpp"
|
||||
#include "dbc.hpp"
|
||||
#include <fmt/core.h>
|
||||
#include "config.hpp"
|
||||
|
||||
namespace sound {
|
||||
static SoundManager SMGR;
|
||||
|
@ -28,7 +28,7 @@ namespace sound {
|
|||
|
||||
void init() {
|
||||
if(!initialized) {
|
||||
Config assets("./assets/config.json");
|
||||
Config assets("assets/config.json");
|
||||
|
||||
for(auto& el : assets["sounds"].items()) {
|
||||
load(el.key(), el.value());
|
||||
|
@ -38,11 +38,10 @@ namespace sound {
|
|||
}
|
||||
|
||||
void load(const std::string& name, const std::string& sound_path) {
|
||||
dbc::check(fs::exists(Config::path_to(sound_path)),
|
||||
fmt::format("sound file {} does not exist", sound_path));
|
||||
dbc::check(fs::exists(sound_path), fmt::format("sound file {} does not exist", sound_path));
|
||||
|
||||
// create the buffer and keep in the buffer map
|
||||
auto buffer = make_shared<sf::SoundBuffer>(Config::path_to(sound_path));
|
||||
auto buffer = make_shared<sf::SoundBuffer>(sound_path);
|
||||
|
||||
// set it on the sound and keep in the sound map
|
||||
auto sound = make_shared<sf::Sound>(*buffer);
|
||||
|
|
|
@ -1,39 +0,0 @@
|
|||
#include <catch2/catch_test_macros.hpp>
|
||||
#include "dbc.hpp"
|
||||
|
||||
using namespace dbc;
|
||||
|
||||
TEST_CASE("basic feature tests", "[utils]") {
|
||||
log("Logging a message.");
|
||||
|
||||
try {
|
||||
sentinel("This shouldn't happen.");
|
||||
} catch(SentinelError) {
|
||||
log("Sentinel happened.");
|
||||
}
|
||||
|
||||
pre("confirm positive cases work", 1 == 1);
|
||||
pre("confirm positive lambda", [&]{ return 1 == 1;});
|
||||
post("confirm positive post", 1 == 1);
|
||||
post("confirm postitive post with lamdba", [&]{ return 1 == 1;});
|
||||
|
||||
check(1 == 1, "one equals 1");
|
||||
|
||||
try {
|
||||
check(1 == 2, "this should fail");
|
||||
} catch(CheckError err) {
|
||||
log("check fail worked");
|
||||
}
|
||||
|
||||
try {
|
||||
pre("failing pre", 1 == 3);
|
||||
} catch(PreCondError err) {
|
||||
log("pre fail worked");
|
||||
}
|
||||
|
||||
try {
|
||||
post("failing post", 1 == 4);
|
||||
} catch(PostCondError err) {
|
||||
log("post faile worked");
|
||||
}
|
||||
}
|
|
@ -6,7 +6,7 @@ using namespace fmt;
|
|||
|
||||
TEST_CASE("game engine death cycle", "[game_engine]") {
|
||||
// test fails on purpose right now
|
||||
GameEngine game{4};
|
||||
GameEngine game{4, 4};
|
||||
|
||||
for(int i = 0; i < 4; i++) {
|
||||
game.event(GameEvent::BUILD_START);
|
||||
|
@ -36,7 +36,7 @@ TEST_CASE("game engine death cycle", "[game_engine]") {
|
|||
}
|
||||
|
||||
TEST_CASE("game can do success build", "[game_engine]") {
|
||||
GameEngine game{10};
|
||||
GameEngine game{10, 10};
|
||||
|
||||
// test fails on purpose right now
|
||||
for(int i = 0; i < 10; i++) {
|
||||
|
|
45
textures.cpp
45
textures.cpp
|
@ -1,8 +1,8 @@
|
|||
#include "textures.hpp"
|
||||
#include <SFML/Graphics/Image.hpp>
|
||||
#include "dbc.hpp"
|
||||
#include <fmt/core.h>
|
||||
#include "textures.hpp"
|
||||
#include "config.hpp"
|
||||
#include <SFML/Graphics/Image.hpp>
|
||||
#include <fmt/core.h>
|
||||
#include <memory>
|
||||
|
||||
namespace textures {
|
||||
|
@ -15,7 +15,7 @@ namespace textures {
|
|||
Config assets("assets/config.json");
|
||||
|
||||
for(auto& [name, settings] : assets["sprites"].items()) {
|
||||
auto texture = make_shared<sf::Texture>(Config::path_to(settings["path"]));
|
||||
auto texture = make_shared<sf::Texture>(settings["path"]);
|
||||
|
||||
texture->setSmooth(assets["graphics"]["smooth_textures"]);
|
||||
auto sprite = make_shared<sf::Sprite>(*texture);
|
||||
|
@ -24,32 +24,18 @@ namespace textures {
|
|||
int height = settings["frame_height"];
|
||||
sprite->setTextureRect({{0,0}, {width, height}});
|
||||
|
||||
TMGR.sprite_textures.try_emplace(name, name, sprite, texture);
|
||||
}
|
||||
}
|
||||
|
||||
void load_tiles() {
|
||||
Config assets("assets/tiles.json");
|
||||
auto &tiles = assets.json();
|
||||
|
||||
for(auto &el : tiles.items()) {
|
||||
auto &config = el.value();
|
||||
TMGR.surfaces.emplace_back(load_image(config["texture"]));
|
||||
wchar_t tid = config["display"];
|
||||
int surface_i = TMGR.surfaces.size() - 1;
|
||||
TMGR.char_to_texture[tid] = surface_i;
|
||||
TMGR.sprite_textures.try_emplace(name, sprite, texture);
|
||||
}
|
||||
}
|
||||
|
||||
void init() {
|
||||
if(!initialized) {
|
||||
load_tiles();
|
||||
load_sprites();
|
||||
initialized = true;
|
||||
}
|
||||
}
|
||||
|
||||
SpriteTexture get(std::string name) {
|
||||
SpriteTexture get(const std::string& name) {
|
||||
dbc::check(initialized, "you forgot to call textures::init()");
|
||||
dbc::check(TMGR.sprite_textures.contains(name),
|
||||
fmt::format("!!!!! texture pack does not contain {} sprite", name));
|
||||
|
@ -64,25 +50,10 @@ namespace textures {
|
|||
return result;
|
||||
}
|
||||
|
||||
sf::Image load_image(std::string filename) {
|
||||
sf::Image load_image(const std::string& filename) {
|
||||
sf::Image texture;
|
||||
bool good = texture.loadFromFile(Config::path_to(filename));
|
||||
bool good = texture.loadFromFile(filename);
|
||||
dbc::check(good, fmt::format("failed to load {}", filename));
|
||||
return texture;
|
||||
}
|
||||
|
||||
const uint32_t* get_surface(size_t num) {
|
||||
return (const uint32_t *)TMGR.surfaces[num].getPixelsPtr();
|
||||
}
|
||||
|
||||
matrix::Matrix convert_char_to_texture(matrix::Matrix &tile_ids) {
|
||||
auto result = matrix::make(matrix::width(tile_ids), matrix::height(tile_ids));
|
||||
|
||||
for(matrix::each_cell it(tile_ids); it.next();) {
|
||||
wchar_t tid = tile_ids[it.y][it.x];
|
||||
result[it.y][it.x] = TMGR.char_to_texture.at(tid);
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
};
|
||||
|
|
10
textures.hpp
10
textures.hpp
|
@ -5,12 +5,10 @@
|
|||
#include <SFML/Graphics.hpp>
|
||||
#include <unordered_map>
|
||||
#include <memory>
|
||||
#include "matrix.hpp"
|
||||
|
||||
namespace textures {
|
||||
|
||||
struct SpriteTexture {
|
||||
std::string name;
|
||||
std::shared_ptr<sf::Sprite> sprite = nullptr;
|
||||
std::shared_ptr<sf::Texture> texture = nullptr;
|
||||
};
|
||||
|
@ -23,11 +21,7 @@ namespace textures {
|
|||
|
||||
void init();
|
||||
|
||||
SpriteTexture get(std::string name);
|
||||
SpriteTexture get(const std::string& name);
|
||||
|
||||
sf::Image load_image(std::string filename);
|
||||
|
||||
const uint32_t* get_surface(size_t num);
|
||||
|
||||
matrix::Matrix convert_char_to_texture(matrix::Matrix &from);
|
||||
sf::Image load_image(const std::string& filename);
|
||||
}
|
||||
|
|
9
wraps/lel-guecs.wrap
Normal file
9
wraps/lel-guecs.wrap
Normal file
|
@ -0,0 +1,9 @@
|
|||
[wrap-git]
|
||||
directory=lel-guecs-0.2.0
|
||||
url=https://git.learnjsthehardway.com/learn-code-the-hard-way/lel-guecs.git
|
||||
revision=HEAD
|
||||
depth=1
|
||||
method=meson
|
||||
|
||||
[provide]
|
||||
lel_guecs = lel_guecs_dep
|
|
@ -1,7 +1,7 @@
|
|||
[wrap-git]
|
||||
directory=SFML-3.0.0
|
||||
directory=SFML-3.0.1
|
||||
url=https://github.com/SFML/SFML.git
|
||||
revision=3.0.0
|
||||
revision=3.0.1
|
||||
depth=1
|
||||
method=cmake
|
||||
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue