Now mostly working with GUECS but shaders are still busted. Have to find out why they stopped working.

This commit is contained in:
Zed A. Shaw 2025-05-10 11:06:38 -04:00
parent a5f6a82611
commit ac22a11c9f
27 changed files with 162 additions and 1210 deletions

View file

@ -6,7 +6,7 @@ using namespace fmt;
TEST_CASE("game engine death cycle", "[game_engine]") {
// test fails on purpose right now
GameEngine game{4};
GameEngine game{4, 4};
for(int i = 0; i < 4; i++) {
game.event(GameEvent::BUILD_START);
@ -36,7 +36,7 @@ TEST_CASE("game engine death cycle", "[game_engine]") {
}
TEST_CASE("game can do success build", "[game_engine]") {
GameEngine game{10};
GameEngine game{10, 10};
// test fails on purpose right now
for(int i = 0; i < 10; i++) {