Now mostly working with GUECS but shaders are still busted. Have to find out why they stopped working.
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27 changed files with 162 additions and 1210 deletions
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@ -6,7 +6,7 @@ using namespace fmt;
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TEST_CASE("game engine death cycle", "[game_engine]") {
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// test fails on purpose right now
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GameEngine game{4};
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GameEngine game{4, 4};
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for(int i = 0; i < 4; i++) {
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game.event(GameEvent::BUILD_START);
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@ -36,7 +36,7 @@ TEST_CASE("game engine death cycle", "[game_engine]") {
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}
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TEST_CASE("game can do success build", "[game_engine]") {
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GameEngine game{10};
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GameEngine game{10, 10};
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// test fails on purpose right now
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for(int i = 0; i < 10; i++) {
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