Now mostly working with GUECS but shaders are still busted. Have to find out why they stopped working.

This commit is contained in:
Zed A. Shaw 2025-05-10 11:06:38 -04:00
parent a5f6a82611
commit ac22a11c9f
27 changed files with 162 additions and 1210 deletions

View file

@ -1,39 +0,0 @@
#include <catch2/catch_test_macros.hpp>
#include "dbc.hpp"
using namespace dbc;
TEST_CASE("basic feature tests", "[utils]") {
log("Logging a message.");
try {
sentinel("This shouldn't happen.");
} catch(SentinelError) {
log("Sentinel happened.");
}
pre("confirm positive cases work", 1 == 1);
pre("confirm positive lambda", [&]{ return 1 == 1;});
post("confirm positive post", 1 == 1);
post("confirm postitive post with lamdba", [&]{ return 1 == 1;});
check(1 == 1, "one equals 1");
try {
check(1 == 2, "this should fail");
} catch(CheckError err) {
log("check fail worked");
}
try {
pre("failing pre", 1 == 3);
} catch(PreCondError err) {
log("pre fail worked");
}
try {
post("failing post", 1 == 4);
} catch(PostCondError err) {
log("post faile worked");
}
}

View file

@ -6,7 +6,7 @@ using namespace fmt;
TEST_CASE("game engine death cycle", "[game_engine]") {
// test fails on purpose right now
GameEngine game{4};
GameEngine game{4, 4};
for(int i = 0; i < 4; i++) {
game.event(GameEvent::BUILD_START);
@ -36,7 +36,7 @@ TEST_CASE("game engine death cycle", "[game_engine]") {
}
TEST_CASE("game can do success build", "[game_engine]") {
GameEngine game{10};
GameEngine game{10, 10};
// test fails on purpose right now
for(int i = 0; i < 10; i++) {