Now mostly working with GUECS but shaders are still busted. Have to find out why they stopped working.
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27 changed files with 162 additions and 1210 deletions
6
gui.hpp
6
gui.hpp
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@ -2,7 +2,7 @@
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#include <string>
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#include "game_engine.hpp"
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#include "guecs.hpp"
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#include <guecs/ui.hpp>
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using std::string;
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@ -14,8 +14,8 @@ class GUI {
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sf::RenderWindow $window;
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guecs::UI $gui;
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std::wstring $status;
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DinkyECS::Entity $log;
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DinkyECS::Entity $hp_bar;
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guecs::Entity $log;
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guecs::Entity $hp_bar;
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bool $hit_error = false;
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std::chrono::time_point<std::chrono::system_clock> $timer_end;
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