Now mostly working with GUECS but shaders are still busted. Have to find out why they stopped working.
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27 changed files with 162 additions and 1210 deletions
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@ -31,8 +31,8 @@ class GameEngine : DeadSimpleFSM<GameState, GameEvent> {
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};
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public:
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int starting_hp = 0;
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int hit_points = 0;
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int starting_hp = 0;
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int hits_taken = 0;
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int rounds = 0;
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int deaths = 0;
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@ -40,7 +40,7 @@ class GameEngine : DeadSimpleFSM<GameState, GameEvent> {
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float hp_bonus = 1.0f;
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bool free_death = false;
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GameEngine(int hp);
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GameEngine(int hp, int max_hp);
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// FOUND BUG: I was accidentally copying this and shouldn't have been
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GameEngine(GameEngine &g) = delete;
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