Now mostly working with GUECS but shaders are still busted. Have to find out why they stopped working.

This commit is contained in:
Zed A. Shaw 2025-05-10 11:06:38 -04:00
parent a5f6a82611
commit ac22a11c9f
27 changed files with 162 additions and 1210 deletions

View file

@ -31,8 +31,8 @@ class GameEngine : DeadSimpleFSM<GameState, GameEvent> {
};
public:
int starting_hp = 0;
int hit_points = 0;
int starting_hp = 0;
int hits_taken = 0;
int rounds = 0;
int deaths = 0;
@ -40,7 +40,7 @@ class GameEngine : DeadSimpleFSM<GameState, GameEvent> {
float hp_bonus = 1.0f;
bool free_death = false;
GameEngine(int hp);
GameEngine(int hp, int max_hp);
// FOUND BUG: I was accidentally copying this and shouldn't have been
GameEngine(GameEngine &g) = delete;