Now mostly working with GUECS but shaders are still busted. Have to find out why they stopped working.
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27 changed files with 162 additions and 1210 deletions
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@ -12,8 +12,10 @@ const auto ERROR = fmt::emphasis::bold | fg(fmt::color::red);
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using namespace std;
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GameEngine::GameEngine(int hp) : starting_hp(hp) {
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hit_points = max_hp();
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GameEngine::GameEngine(int hp, int max_hp) :
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hit_points(hp), starting_hp(max_hp)
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{
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}
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int GameEngine::determine_damage(string &type) {
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