Now mostly working with GUECS but shaders are still busted. Have to find out why they stopped working.
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27 changed files with 162 additions and 1210 deletions
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@ -1,7 +1,6 @@
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#pragma once
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#include <string>
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#include "color.hpp"
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#include <array>
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constexpr const int SCREEN_WIDTH= 1920 / 2;
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@ -10,15 +9,6 @@ constexpr const int SCREEN_HEIGHT= 1080 / 2;
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constexpr const bool VSYNC=false;
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constexpr const int FRAME_LIMIT=60;
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constexpr const int GUECS_PADDING = 3;
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constexpr const int GUECS_BORDER_PX = 1;
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constexpr const int GUECS_FONT_SIZE = 40;
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const sf::Color GUECS_FILL_COLOR = ColorValue::DARK_DARK;
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const sf::Color GUECS_TEXT_COLOR = ColorValue::LIGHT_LIGHT;
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const sf::Color GUECS_BG_COLOR = ColorValue::BLACK;
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const sf::Color GUECS_BORDER_COLOR = ColorValue::MID;
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constexpr const char *FONT_FILE_NAME="assets/text.ttf";
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#ifdef NDEBUG
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constexpr const bool DEBUG_BUILD=false;
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#else
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