Now mostly working with GUECS but shaders are still busted. Have to find out why they stopped working.

This commit is contained in:
Zed A. Shaw 2025-05-10 11:06:38 -04:00
parent a5f6a82611
commit ac22a11c9f
27 changed files with 162 additions and 1210 deletions

View file

@ -1,7 +1,6 @@
#pragma once
#include <string>
#include "color.hpp"
#include <array>
constexpr const int SCREEN_WIDTH= 1920 / 2;
@ -10,15 +9,6 @@ constexpr const int SCREEN_HEIGHT= 1080 / 2;
constexpr const bool VSYNC=false;
constexpr const int FRAME_LIMIT=60;
constexpr const int GUECS_PADDING = 3;
constexpr const int GUECS_BORDER_PX = 1;
constexpr const int GUECS_FONT_SIZE = 40;
const sf::Color GUECS_FILL_COLOR = ColorValue::DARK_DARK;
const sf::Color GUECS_TEXT_COLOR = ColorValue::LIGHT_LIGHT;
const sf::Color GUECS_BG_COLOR = ColorValue::BLACK;
const sf::Color GUECS_BORDER_COLOR = ColorValue::MID;
constexpr const char *FONT_FILE_NAME="assets/text.ttf";
#ifdef NDEBUG
constexpr const bool DEBUG_BUILD=false;
#else