Now mostly working with GUECS but shaders are still busted. Have to find out why they stopped working.
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27 changed files with 162 additions and 1210 deletions
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backend.hpp
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backend.hpp
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#include "guecs/ui.hpp"
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namespace sfml {
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using std::string;
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class Backend : public guecs::Backend {
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int $shaders_version = 0;
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public:
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Backend();
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guecs::SpriteTexture texture_get(const string& name);
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void sound_play(const string& name);
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void sound_stop(const string& name);
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std::shared_ptr<sf::Shader> shader_get(const std::string& name);
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bool shader_updated();
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guecs::Theme theme();
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};
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}
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