UI is now working the same as last time but using GUECS.
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parent
70c2ce7d51
commit
8f3a3c10c2
5 changed files with 41 additions and 18 deletions
34
gui.cpp
34
gui.cpp
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@ -2,6 +2,7 @@
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#include <stdlib.h> // for EXIT_SUCCESS
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#include <chrono> // for milliseconds
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#include <fmt/core.h>
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#include <fmt/xchar.h>
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#include <memory> // for allocator, shared_ptr
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#include <string> // for operator+, to_string
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#include <vector>
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@ -19,7 +20,7 @@ GUI::GUI(SFMLBackend &backend) : sfml(backend) {
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$gui.position(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT);
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$gui.layout(
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"[*%(200,300)face|_|*%(100,300)stats|*%(200,500)log|_]"
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"[*%(200,300)face|_|*%(100,300)status|*%(200,500)log|_]"
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"[_|_|_|_|_]"
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"[_|_|_|_|_]"
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"[*%(300,200)clock|_|_|_|_]"
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@ -36,8 +37,8 @@ GUI::GUI(SFMLBackend &backend) : sfml(backend) {
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auto face = $gui.entity("face");
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$gui.set<Sprite>(face, {"building"});
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auto stats = $gui.entity("stats");
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$gui.set<Textual>(stats, {L"STATS"});
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auto status = $gui.entity("status");
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$gui.set<Textual>(status, {L""});
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auto log = $gui.entity("log");
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$gui.set<Textual>(log, {L"LOG"});
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@ -45,8 +46,8 @@ GUI::GUI(SFMLBackend &backend) : sfml(backend) {
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auto clock = $gui.entity("clock");
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$gui.set<Label>(clock, {L"00:00:00", 110});
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auto hp_bar = $gui.entity("hp_bar");
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$gui.set<Meter>(hp_bar, {});
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$hp_bar = $gui.entity("hp_bar");
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$gui.set<Meter>($hp_bar, {1.0f, {10, ColorValue::LIGHT_DARK}});
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$gui.init();
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}
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@ -57,7 +58,13 @@ void GUI::output(const string msg) {
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}
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void GUI::main_loop() {
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auto clock_time = std::chrono::system_clock::now();
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std::wstring time = std::format(L"{:%H:%M:%OS}", clock_time);
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$gui.show_label("clock", time);
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$gui.show_text("status", $status);
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$gui.render(sfml.window);
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// $gui.debug_layout(sfml.window);
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sfml.handle_events();
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// sfml.update_entities();
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@ -65,14 +72,14 @@ void GUI::main_loop() {
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}
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void GUI::build_success() {
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sfml.change_face("build_success");
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$gui.show_sprite("face", "build_success");
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sound::stop("building");
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sound::play("build_success");
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output("BUILD FINISHED!");
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}
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void GUI::build_failed(bool play_sound, const string &command) {
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sfml.change_face("build_failed");
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$gui.show_sprite("face", "build_failed");
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sound::stop("building");
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if(play_sound) {
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@ -82,8 +89,17 @@ void GUI::build_failed(bool play_sound, const string &command) {
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output(fmt::format("!!! BUILD FAILED. Your command correct? '{}'", command));
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}
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void GUI::update_status(GameEngine &game) {
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$status = fmt::format(L"HP {}\nRounds {}\nStreaks {}\nDeaths {}",
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game.hit_points, game.rounds,
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game.streak, game.deaths);
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auto& meter = $gui.get<guecs::Meter>($hp_bar);
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meter.percent = float(game.hit_points) / float(game.max_hp());
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}
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void GUI::you_died() {
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sfml.change_face("you_died");
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$gui.show_sprite("face", "you_died");
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sound::stop("building");
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sound::play("you_died");
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output("!!!! YOU DIED! !!!! Learn to code luser.");
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@ -91,7 +107,7 @@ void GUI::you_died() {
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}
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void GUI::building() {
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sfml.change_face("building");
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$gui.show_sprite("face", "building");
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output("############# START ############");
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output(">>>> Will it Build?");
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sound::play("building");
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