Quick ability to set the countdown timer length.
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4 changed files with 21 additions and 6 deletions
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@ -24,7 +24,6 @@ enum class GameBonus {
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};
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class GameEngine : DeadSimpleFSM<GameState, GameEvent> {
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std::map<string, int> damage_types{
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{"error", 4},
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{"warning", 1},
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