The new SFMLGui is now worked into the code and barely works. Cleanup is next.
This commit is contained in:
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70d1389c54
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5 changed files with 41 additions and 121 deletions
87
gui.cpp
87
gui.cpp
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@ -2,22 +2,15 @@
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#include <stdlib.h> // for EXIT_SUCCESS
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#include <stdlib.h> // for EXIT_SUCCESS
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#include <chrono> // for milliseconds
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#include <chrono> // for milliseconds
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#include <fmt/core.h>
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#include <fmt/core.h>
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#include <ftxui/component/event.hpp> // for Event
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#include <ftxui/component/mouse.hpp> // for ftxui
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#include <ftxui/dom/elements.hpp> // for text, separator, Element, operator|, vbox, border
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#include <memory> // for allocator, shared_ptr
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#include <memory> // for allocator, shared_ptr
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#include <string> // for operator+, to_string
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#include <string> // for operator+, to_string
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#include <thread> // for sleep_for
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#include <thread> // for sleep_for
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#include "ftxui/component/component.hpp" // for CatchEvent, Renderer, operator|=
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#include "ftxui/component/loop.hpp" // for Loop
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#include "ftxui/component/screen_interactive.hpp" // for ScreenInteractive
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#include <vector>
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#include <vector>
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#include <SFML/Audio.hpp>
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#include <SFML/Audio.hpp>
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#include <nlohmann/json.hpp>
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#include <nlohmann/json.hpp>
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#include <fstream>
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#include <fstream>
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#include "sfmlgui.hpp"
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using namespace ftxui;
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using namespace std;
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using namespace std;
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using namespace fmt;
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using namespace fmt;
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using namespace nlohmann;
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using namespace nlohmann;
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@ -28,7 +21,7 @@ void SoundQuip::load(json &data, const char *file_key) {
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json::string_t file_name = audio[file_key].template get<std::string>();
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json::string_t file_name = audio[file_key].template get<std::string>();
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if(!buffer.loadFromFile(file_name)) {
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if(!buffer.loadFromFile(file_name)) {
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cout << "Failed to load sound: " << file_key << " with file " << file_name << "\n";
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println("Failed to load sound: {} with file {}", file_key, file_name);
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}
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}
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sound.setBuffer(buffer);
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sound.setBuffer(buffer);
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@ -58,78 +51,18 @@ void GUI::output(const string &msg) {
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}
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}
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int GUI::main_loop(GameEngine &game, std::function<bool()> runner) {
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int GUI::main_loop(GameEngine &game, std::function<bool()> runner) {
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auto screen = ScreenInteractive::Fullscreen();
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auto gui = SFMLGui(game);
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screen.TrackMouse(true);
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// Create a component counting the number of frames drawn and event handled.
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gui.startup();
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float scroll_x = 0.1;
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float scroll_y = 1.0;
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auto status = Renderer([&] {
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while (gui.is_open()) {
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return vbox({
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bool result = runner();
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text(fmt::format("HP {} | Hits Taken {} | Round {} | Streak {}", game.hit_points, game.hits_taken, game.rounds, game.streak)),
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gui.handle_events();
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separator(),
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gui.update_entities();
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hbox({
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gui.update_log(lines);
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text("HP "),
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gauge(game.hit_points / 100.0f),
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}),
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});
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});
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auto content = Renderer([&] {
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vector<Element> output;
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for(const auto line : lines) {
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output.push_back(text(line));
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}
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return vbox(output);
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});
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auto game_stuff = Renderer([&] {
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return vbox({
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text("Welcome to...Turing's Tarpit!"),
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separator(),
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hbox({
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text("Your Face") | center | xflex_grow ,
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text("Something Fun") | border | flex,
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}) | yflex_grow
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});
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});
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auto build_log = Renderer(content,
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[&, content] {
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return content->Render()
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| focusPositionRelative(scroll_x, scroll_y)
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| frame | flex;
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});
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auto component = Renderer(build_log, [&] {
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return vbox({
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status->Render(),
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separator(),
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build_log->Render() | vscroll_indicator | yframe | yflex_grow,
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separator(),
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game_stuff->Render() | flex | size(HEIGHT, GREATER_THAN, 20),
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});
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});
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component |= CatchEvent([&](Event) -> bool {
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return false;
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});
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Loop loop(&screen, component);
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while (!loop.HasQuitted()) {
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int run_error = runner();
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if(run_error != 0) output("RUNNER ERROR!!!! CATASTROPHIC!!!");
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loop.RunOnce();
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screen.Post(Event::Custom);
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std::this_thread::sleep_for(std::chrono::milliseconds(10));
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}
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}
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gui.shutdown();
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return EXIT_SUCCESS;
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return EXIT_SUCCESS;
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}
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}
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10
meson.build
10
meson.build
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@ -34,6 +34,7 @@ executable('escape_turings_tarpit',
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'gui.cpp',
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'gui.cpp',
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'watcher.cpp',
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'watcher.cpp',
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'builder.cpp',
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'builder.cpp',
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'sfmlgui.cpp',
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'escape_turings_tarpit.cpp'],
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'escape_turings_tarpit.cpp'],
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dependencies: dependencies)
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dependencies: dependencies)
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@ -52,15 +53,10 @@ executable('audiotest', 'audiotest.cpp',
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executable('jsontest', 'jsontest.cpp',
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executable('jsontest', 'jsontest.cpp',
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dependencies: dependencies)
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dependencies: dependencies)
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executable('sfmltest', [
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'sfmltest.cpp',
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'sfmlgui.cpp',
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],
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dependencies: dependencies)
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runtests = executable('runtests', [
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runtests = executable('runtests', [
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'game_engine.cpp',
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'game_engine.cpp',
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'tests/game_engine.cpp'],
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'tests/game_engine.cpp',
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],
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dependencies: dependencies + [catch2])
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dependencies: dependencies + [catch2])
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test('the tests', runtests)
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test('the tests', runtests)
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42
sfmlgui.cpp
42
sfmlgui.cpp
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@ -30,9 +30,9 @@ void SFMLGui::ImGui_update() {
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TextColored(ImVec4(1,1,0,1), "Build Log");
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TextColored(ImVec4(1,1,0,1), "Build Log");
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BeginChild("Scrolling");
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BeginChild("Scrolling");
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for(int n = 0; n < 50; n++) {
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for(string &line : log) {
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TextWrapped("%04d: Some Text", n);
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TextWrapped(line.c_str());
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}
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}
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EndChild();
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EndChild();
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End();
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End();
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}
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}
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@ -86,7 +86,7 @@ sf::Vector2f translate(int x, int y) {
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}
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}
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void SFMLGui::write_text(int x, int y, const char *content) {
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void SFMLGui::write_text(int x, int y, string content) {
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sf::Vector2f position = translate(x,y);
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sf::Vector2f position = translate(x,y);
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sf::Text text;
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sf::Text text;
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text.setFont(font);
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text.setFont(font);
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@ -107,25 +107,24 @@ void SFMLGui::update_entities() {
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face_box.setFillColor(sf::Color(200, 250, 200));
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face_box.setFillColor(sf::Color(200, 250, 200));
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window.draw(face_box);
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window.draw(face_box);
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sf::RectangleShape hp_bar(translate(32,2));
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constexpr int hp_box_len = 44;
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int current_hp = (float(game.hit_points) / float(game.starting_hp)) * float(hp_box_len);
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sf::RectangleShape hp_bar(translate(current_hp,2));
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hp_bar.setPosition(translate(2,21));
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hp_bar.setPosition(translate(2,21));
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hp_bar.setFillColor(sf::Color(100, 250, 50));
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hp_bar.setFillColor(sf::Color(100, 250, 50));
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window.draw(hp_bar);
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window.draw(hp_bar);
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sf::RectangleShape hp_box(translate(44,2));
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sf::RectangleShape hp_box(translate(hp_box_len,2));
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hp_box.setPosition(translate(2,21));
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hp_box.setPosition(translate(2,21));
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hp_box.setOutlineColor(sf::Color(100, 200, 50));
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hp_box.setOutlineColor(sf::Color(100, 200, 50));
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hp_box.setOutlineThickness(10);
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hp_box.setOutlineThickness(10);
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hp_box.setFillColor(sf::Color::Transparent);
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hp_box.setFillColor(sf::Color::Transparent);
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window.draw(hp_box);
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window.draw(hp_box);
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write_text(2, 18, "HP 222");
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string status = fmt::format("HP {} Rounds {} Streaks {} Deaths XXX", game.hit_points, game.rounds, game.streak);
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// rounds text
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write_text(2, 18, status);
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write_text(9, 18, "Rounds 333");
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// // streaks text
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write_text(21, 18, "Streaks 444");
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// // deaths text
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write_text(33, 18, "Deaths 555");
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if(show_build_log) {
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if(show_build_log) {
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ImGui_update();
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ImGui_update();
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show_build_log = window_active_out;
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show_build_log = window_active_out;
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}
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}
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SFMLGui::SFMLGui() : window(sf::VideoMode(X_DIM, Y_DIM), "Turing's Tarpit", sf::Style::None, settings) {
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SFMLGui::SFMLGui(GameEngine &g) : window(sf::VideoMode(X_DIM, Y_DIM), "Turing's Tarpit", sf::Style::None, settings), game(g)
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{
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}
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}
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void SFMLGui::update_log(vector<string> &lines) {
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log.clear();
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for(string &line : lines) {
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log.push_back(line);
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}
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}
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void SFMLGui::startup() {
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void SFMLGui::startup() {
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fmt::print("Setting up a window for you...\n");
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fmt::print("Setting up a window for you...\n");
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settings.antialiasingLevel = 8;
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settings.antialiasingLevel = 8;
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window.setFramerateLimit(FPS);
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window.setFramerateLimit(FPS);
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window.setVerticalSyncEnabled(true);
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window.setVerticalSyncEnabled(true);
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ImGui_setup();
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ImGui_setup();
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// fake image here
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if(!texture.loadFromFile("./assets/turing_tarpit_main_screen.png")) {
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fmt::println("Error loading sprite!");
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}
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texture.setSmooth(true);
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background.setTexture(texture);
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}
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}
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bool SFMLGui::is_open() {
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bool SFMLGui::is_open() {
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@ -3,6 +3,8 @@
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#include <SFML/Graphics/RenderWindow.hpp>
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#include <SFML/Graphics/RenderWindow.hpp>
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#include <SFML/Graphics/Sprite.hpp>
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#include <SFML/Graphics/Sprite.hpp>
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#include <SFML/Graphics/Font.hpp>
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#include <SFML/Graphics/Font.hpp>
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#include "game_engine.hpp"
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#include <string>
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constexpr int FPS=30;
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constexpr int FPS=30;
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constexpr int X_DIM = 1920 / 2;
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constexpr int X_DIM = 1920 / 2;
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bool show_build_log = false;
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bool show_build_log = false;
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int hit_points = 50;
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int hit_points = 50;
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sf::Font font;
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sf::Font font;
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GameEngine &game;
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vector<string> log;
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public:
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public:
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SFMLGui();
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SFMLGui(GameEngine &g);
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void startup();
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void startup();
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@ -33,8 +37,9 @@ public:
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void handle_events();
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void handle_events();
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void update_entities();
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void update_entities();
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void update_log(vector<string> &lines);
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void write_text(int x, int y, const char *content);
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void write_text(int x, int y, std::string content);
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void ImGui_setup();
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void ImGui_setup();
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void ImGui_update();
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void ImGui_update();
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14
sfmltest.cpp
14
sfmltest.cpp
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#include "sfmlgui.hpp"
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int main() {
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auto gui = SFMLGui();
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gui.startup();
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while (gui.is_open()) {
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gui.handle_events();
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gui.update_entities();
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}
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gui.shutdown();
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}
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