Slight rework so that config can have a base dir but the program can start in another one.
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d1c2352237
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3d4ddde96e
8 changed files with 32 additions and 13 deletions
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@ -15,7 +15,7 @@ namespace textures {
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Config assets("assets/config.json");
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for(auto& [name, settings] : assets["sprites"].items()) {
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auto texture = make_shared<sf::Texture>(settings["path"]);
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auto texture = make_shared<sf::Texture>(Config::path_to(settings["path"]));
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texture->setSmooth(assets["graphics"]["smooth_textures"]);
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auto sprite = make_shared<sf::Sprite>(*texture);
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@ -66,7 +66,7 @@ namespace textures {
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sf::Image load_image(std::string filename) {
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sf::Image texture;
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bool good = texture.loadFromFile(filename);
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bool good = texture.loadFromFile(Config::path_to(filename));
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dbc::check(good, fmt::format("failed to load {}", filename));
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return texture;
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}
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