Had to update everything to use Config::path_to for Config::BASE_DIR loading.

This commit is contained in:
Zed A. Shaw 2025-05-13 01:17:24 -04:00
parent eda7c30fc1
commit 2ef5a52928
5 changed files with 19 additions and 14 deletions

View file

@ -15,7 +15,9 @@ namespace textures {
Config assets("assets/config.json");
for(auto& [name, settings] : assets["sprites"].items()) {
auto texture = make_shared<sf::Texture>(settings["path"]);
auto file_name = settings["path"];
auto file_path = Config::path_to(file_name);
auto texture = make_shared<sf::Texture>(file_path);
texture->setSmooth(assets["graphics"]["smooth_textures"]);
auto sprite = make_shared<sf::Sprite>(*texture);
@ -52,8 +54,9 @@ namespace textures {
sf::Image load_image(const std::string& filename) {
sf::Image texture;
bool good = texture.loadFromFile(filename);
dbc::check(good, fmt::format("failed to load {}", filename));
auto file_path = Config::path_to(filename);
bool good = texture.loadFromFile(file_path);
dbc::check(good, fmt::format("failed to load {}", file_path.string()));
return texture;
}
};