GUECS: Minimal components from zedcaster that will let me make a GUI for a game.
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28 changed files with 2528 additions and 30 deletions
35
config.cpp
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35
config.cpp
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#include "config.hpp"
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#include "dbc.hpp"
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#include <fmt/core.h>
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using nlohmann::json;
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using fmt::format;
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Config::Config(const std::string src_path) : $src_path(src_path) {
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std::ifstream infile($src_path);
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$config = json::parse(infile);
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}
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json &Config::operator[](const std::string &key) {
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dbc::check($config.contains(key), fmt::format("ERROR in config, key {} doesn't exist.", key));
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return $config[key];
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}
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std::wstring Config::wstring(const std::string main_key, const std::string sub_key) {
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dbc::check($config.contains(main_key), fmt::format("ERROR wstring main/key in config, main_key {} doesn't exist.", main_key));
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dbc::check($config[main_key].contains(sub_key), fmt::format("ERROR wstring in config, main_key/key {}/{} doesn't exist.", main_key, sub_key));
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const std::string& str_val = $config[main_key][sub_key];
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std::wstring_convert<std::codecvt_utf8_utf16<wchar_t>> $converter;
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return $converter.from_bytes(str_val);
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}
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std::vector<std::string> Config::keys() {
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std::vector<std::string> the_fucking_keys;
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for(auto& [key, value] : $config.items()) {
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the_fucking_keys.push_back(key);
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}
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return the_fucking_keys;
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}
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