A bit more source refactoring.

This commit is contained in:
Zed A. Shaw 2024-09-10 21:29:01 -04:00
parent cc3bb171e1
commit 152d4cf037
5 changed files with 17 additions and 29 deletions

View file

@ -1,49 +0,0 @@
#pragma once
#include <SFML/System.hpp>
#include <SFML/Graphics/RenderWindow.hpp>
#include <SFML/Graphics/Sprite.hpp>
#include <SFML/Graphics/Font.hpp>
#include "game_engine.hpp"
#include <string>
using std::string;
constexpr int FPS=30;
constexpr int X_DIM = 1920 / 2;
constexpr int Y_DIM = 1080 / 2;
constexpr int TEXT_SIZE = 48;
constexpr int Y_LINES = 23;
constexpr int X_ROWS = 48;
class SFMLGui {
sf::ContextSettings settings;
sf::RenderWindow window;
sf::Clock clock;
sf::Clock deltaClock;
sf::Sprite background;
sf::Texture texture;
bool window_active_out = false;
bool show_build_log = false;
int hit_points = 50;
sf::Font font;
GameEngine &game;
std::vector<string> log;
public:
SFMLGui(GameEngine &g);
void startup();
bool is_open();
void shutdown();
void handle_events();
void update_entities();
void update_log(std::vector<string> &lines);
void write_text(int x, int y, string content);
void ImGui_setup();
void ImGui_update();
void Window_update();
};