Bring in a simple SDL2 demo for completeness. It's running in a main.cpp to test SDL2 in C++.

This commit is contained in:
Zed A. Shaw 2024-04-24 06:51:37 -04:00
parent dfbae6043b
commit b4ff44788a
6 changed files with 57 additions and 3 deletions

44
sfmldemo/main.cpp Normal file
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#include "imgui.h"
#include "imgui-SFML.h"
#include <SFML/Graphics/CircleShape.hpp>
#include <SFML/Graphics/RenderWindow.hpp>
#include <SFML/System/Clock.hpp>
#include <SFML/Window/Event.hpp>
int main() {
sf::RenderWindow window(sf::VideoMode(1920, 1080), "ImGui + SFML = <3");
// window.setFramerateLimit(60);
window.setVerticalSyncEnabled(true);
ImGui::SFML::Init(window);
sf::CircleShape shape(100.f);
shape.setFillColor(sf::Color::Green);
sf::Clock deltaClock;
while (window.isOpen()) {
sf::Event event;
while (window.pollEvent(event)) {
ImGui::SFML::ProcessEvent(window, event);
if (event.type == sf::Event::Closed) {
window.close();
}
}
ImGui::SFML::Update(window, deltaClock.restart());
ImGui::ShowDemoWindow();
ImGui::Begin("Hello, world!");
ImGui::Button("Look at this pretty button");
ImGui::End();
window.clear();
window.draw(shape);
ImGui::SFML::Render(window);
window.display();
}
ImGui::SFML::Shutdown();
}