Bring in a simple SDL2 demo for completeness. It's running in a main.cpp to test SDL2 in C++.
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6 changed files with 57 additions and 3 deletions
36
sdl2demo/main.cpp
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36
sdl2demo/main.cpp
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#include "SDL.h"
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int main(int argc, char *argv[])
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{
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SDL_Window *window;
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SDL_Renderer *renderer;
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SDL_Surface *surface;
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SDL_Event event;
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if (SDL_Init(SDL_INIT_VIDEO) < 0) {
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't initialize SDL: %s", SDL_GetError());
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return 3;
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}
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if (SDL_CreateWindowAndRenderer(1920, 1080, SDL_WINDOW_RESIZABLE, &window, &renderer)) {
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't create window and renderer: %s", SDL_GetError());
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return 3;
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}
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while (1) {
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SDL_PollEvent(&event);
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if (event.type == SDL_QUIT) {
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break;
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}
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SDL_SetRenderDrawColor(renderer, 0x00, 0x00, 0x00, 0x00);
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SDL_RenderClear(renderer);
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SDL_RenderPresent(renderer);
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}
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SDL_DestroyRenderer(renderer);
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SDL_DestroyWindow(window);
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SDL_Quit();
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return 0;
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}
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11
sdl2demo/meson.build
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11
sdl2demo/meson.build
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project('sdl2demo', 'cpp',
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default_options: [
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'cpp_std=c++17',
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])
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sdl2_dep = dependency('sdl2')
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imgui_dep = dependency('imgui')
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executable('sdl2demo', 'main.cpp',
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win_subsystem: 'windows',
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dependencies: [sdl2_dep, imgui_dep])
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5
sdl2demo/setup.ps1
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5
sdl2demo/setup.ps1
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mkdir builddir
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mkdir subprojects
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meson wrap install imgui
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meson wrap install sdl2
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meson setup builddir
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