Need some extra stuff to make it work in mingw on Windows.
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@ -1,5 +1,7 @@
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#include "imgui.h"
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#include "imgui-SFML.h"
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#define _USE_MATH_DEFINES
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#include <math.h>
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#include <fmt/core.h>
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#include <box2d/box2d.h>
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#include <SFML/Graphics/CircleShape.hpp>
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@ -73,7 +75,7 @@ int main() {
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sf::ContextSettings settings;
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settings.antialiasingLevel = 8;
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sf::RenderWindow window(sf::VideoMode(720, 480), "Simple Game Demo", sf::Style::Default, settings);
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sf::RenderWindow window(sf::VideoMode(1920, 1080), "Simple Game Demo", sf::Style::Default, settings);
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// window.setFramerateLimit(60);
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window.setVerticalSyncEnabled(true);
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