Add a little click sound to test out sounds.
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8f3840b602
commit
6363457d0f
2 changed files with 15 additions and 2 deletions
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@ -8,6 +8,7 @@
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#include <SFML/Graphics/Texture.hpp>
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#include <SFML/Graphics/RenderWindow.hpp>
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#include <SFML/System.hpp>
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#include <SFML/Audio.hpp>
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#include <SFML/Window/Event.hpp>
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void ImGui_setup(sf::RenderWindow &window) {
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@ -72,7 +73,7 @@ struct BoxTest Box2d_setup(b2World &world) {
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}
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void Handle_events(sf::RenderWindow &window, BoxTest &box) {
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void Handle_events(sf::RenderWindow &window, BoxTest &box, sf::Sound &click) {
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sf::Event event;
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// is this a main event loop
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@ -90,10 +91,12 @@ void Handle_events(sf::RenderWindow &window, BoxTest &box) {
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b2Vec2 force(-200, 1000);
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box.body->ApplyForceToCenter(force, true);
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box.body->ApplyTorque(100.0f, true);
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click.play();
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} else if(sf::Keyboard::isKeyPressed(sf::Keyboard::Right)) {
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b2Vec2 force(200, 1000);
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box.body->ApplyForceToCenter(force, true);
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box.body->ApplyTorque(-100.0f, true);
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click.play();
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}
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break;
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case sf::Event::MouseButtonPressed:
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@ -101,10 +104,12 @@ void Handle_events(sf::RenderWindow &window, BoxTest &box) {
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b2Vec2 force(-200, 1000);
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box.body->ApplyForceToCenter(force, true);
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box.body->ApplyTorque(100.0f, true);
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click.play();
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} else if (sf::Mouse::isButtonPressed(sf::Mouse::Right)) {
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b2Vec2 force(200, 1000);
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box.body->ApplyForceToCenter(force, true);
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box.body->ApplyTorque(-100.0f, true);
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click.play();
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}
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break;
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}
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@ -152,11 +157,19 @@ int main() {
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fmt::print("Setting up a window for you...\n");
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sf::ContextSettings settings;
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settings.antialiasingLevel = 8;
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sf::RenderWindow window(sf::VideoMode(1920, 1080), "Simple Game Demo", sf::Style::Default, settings);
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window.setFramerateLimit(60);
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window.setVerticalSyncEnabled(true);
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ImGui_setup(window);
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sf::SoundBuffer buffer;
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if(!buffer.loadFromFile("click.mp3")) {
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fmt::print("Failed to load click.ogg!\n");
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}
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sf::Sound click;
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click.setBuffer(buffer);
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sf::Clock deltaClock;
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sf::Clock clock;
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sf::Time tick = clock.getElapsedTime();
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@ -170,7 +183,7 @@ int main() {
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BoxTest box = Box2d_setup(world);
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while (window.isOpen()) {
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Handle_events(window, box);
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Handle_events(window, box, click);
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// preparing for refactoring this into a class or struct for everything
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tick = Update_entities(window, world, clock, deltaClock, tick, box, player);
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}
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