Try out fmt which is a very nice printing/formatting library.
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2 changed files with 14 additions and 2 deletions
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@ -1,5 +1,6 @@
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#include "imgui.h"
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#include "imgui.h"
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#include "imgui-SFML.h"
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#include "imgui-SFML.h"
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#include <fmt/core.h>
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#include <SFML/Graphics/CircleShape.hpp>
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#include <SFML/Graphics/CircleShape.hpp>
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#include <SFML/Graphics/RenderWindow.hpp>
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#include <SFML/Graphics/RenderWindow.hpp>
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@ -7,10 +8,19 @@
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#include <SFML/Window/Event.hpp>
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#include <SFML/Window/Event.hpp>
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int main() {
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int main() {
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fmt::print("Setting up a window for you...\n");
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sf::RenderWindow window(sf::VideoMode(1920, 1080), "ImGui + SFML = <3");
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sf::RenderWindow window(sf::VideoMode(1920, 1080), "ImGui + SFML = <3");
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// window.setFramerateLimit(60);
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// window.setFramerateLimit(60);
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window.setVerticalSyncEnabled(true);
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window.setVerticalSyncEnabled(true);
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ImGui::SFML::Init(window);
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int res = ImGui::SFML::Init(window);
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if(res == 1) {
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fmt::print("ImGui returned result {}\n", res);
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} else {
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fmt::print("ImGui returned an error code={}\n", res);
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return -1;
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}
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sf::CircleShape shape(100.f);
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sf::CircleShape shape(100.f);
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shape.setFillColor(sf::Color::Green);
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shape.setFillColor(sf::Color::Green);
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@ -22,6 +32,7 @@ int main() {
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ImGui::SFML::ProcessEvent(window, event);
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ImGui::SFML::ProcessEvent(window, event);
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if (event.type == sf::Event::Closed) {
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if (event.type == sf::Event::Closed) {
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fmt::print("Exiting...\n");
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window.close();
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window.close();
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}
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}
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}
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}
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@ -5,7 +5,8 @@ project('sfmldemo', 'cpp',
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sfml_dep = dependency('sfml')
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sfml_dep = dependency('sfml')
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imgui_dep = dependency('imgui-sfml')
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imgui_dep = dependency('imgui-sfml')
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fmt_dep = dependency('fmt')
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executable('sfmldemo', 'main.cpp',
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executable('sfmldemo', 'main.cpp',
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win_subsystem: 'windows',
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win_subsystem: 'windows',
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dependencies: [sfml_dep, imgui_dep])
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dependencies: [sfml_dep, imgui_dep, fmt_dep])
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