roguish/tests
2024-12-26 04:39:07 -05:00
..
ansi_parser.cpp Minor fixes to make initializing the terminal more consistent and to remove a magic number for wall limits. 2024-12-04 08:19:04 -05:00
collider.cpp Now have more test for the base functionality but need to push render tests and find a way to test the GUI. I've also brought in sol2 for lua integration but not sure what to do with it. 2024-11-30 10:43:25 -05:00
components.cpp First coverage reports. Tests don't get near enough coverage but running the program does. 2024-11-29 09:41:02 -05:00
config.cpp Almost working save sytem but the data I store is totally wrong. I need to also save the entity IDs being used and map them to the components. 2024-11-05 02:38:36 -05:00
config.json Basic config system from a json file but it's got serious issues. Can't copy construct it because of the variable blocking copying, and it can't even be put into the dinkyecs in any way. 2024-11-02 21:14:58 -04:00
dbc.cpp Initial commit that has most of what I need. 2024-09-24 18:28:01 -04:00
dijkstra.json Fixed a bunch of random little bugs everywhere. 2024-12-05 10:38:25 -05:00
dinkyecs.cpp Event system now accepts any data and the GUI receives simpler events with data for them. 2024-11-07 09:16:21 -05:00
fsm.cpp Conver to using \ for member variables in classes. In structs just use the name. 2024-10-03 17:05:23 -04:00
gui.cpp Upgraded to the latest winlibs/gcc 14. 2024-12-20 16:53:03 -05:00
lighting.cpp Lighting now uses pathing to determine where it can go, but _distance_ to determin strength. Looks way better. 2024-12-26 04:39:07 -05:00
map.cpp A bit of late night work designing the little iterators. 2024-12-14 11:00:52 -05:00
matrix.cpp Lighting now uses pathing to determine where it can go, but _distance_ to determin strength. Looks way better. 2024-12-26 04:39:07 -05:00
panel.cpp Minor fixes to make initializing the terminal more consistent and to remove a magic number for wall limits. 2024-12-04 08:19:04 -05:00
pathing.cpp A bit of late night work designing the little iterators. 2024-12-14 11:00:52 -05:00
render.cpp Fixing a stupid bug where it would crash because a fact wasn't in the world. 2024-12-19 20:46:47 -05:00
save.cpp Test coverage back and save system should work again but have to confirm it in-game. 2024-12-02 09:58:54 -05:00
sound.cpp Removed the ambient sound until I can redesign it. 2024-11-08 13:24:31 -05:00
tilemap.cpp Now have a configurable displayable tilemap to do better tiles. 2024-12-24 01:36:25 -05:00
worldbuilder.cpp Iterators are now working far more reliably and have more extensive tests that randomize inputs and fuzz them to check they keep working. 2024-12-15 19:38:16 -05:00