.. |
ansi_parser.cpp
|
Minor fixes to make initializing the terminal more consistent and to remove a magic number for wall limits.
|
2024-12-04 08:19:04 -05:00 |
components.cpp
|
Fixed up building enemies and items using componentsin the JSON.
|
2025-01-09 14:01:40 -05:00 |
config.cpp
|
Very simple items system to get into the inventory work.
|
2025-01-01 13:21:01 -05:00 |
config.json
|
Basic config system from a json file but it's got serious issues. Can't copy construct it because of the variable blocking copying, and it can't even be put into the dinkyecs in any way.
|
2024-11-02 21:14:58 -04:00 |
dbc.cpp
|
Initial commit that has most of what I need.
|
2024-09-24 18:28:01 -04:00 |
dijkstra.json
|
Fixed a bunch of random little bugs everywhere.
|
2024-12-05 10:38:25 -05:00 |
dinkyecs.cpp
|
Event system now accepts any data and the GUI receives simpler events with data for them.
|
2024-11-07 09:16:21 -05:00 |
fsm.cpp
|
Conver to using \ for member variables in classes. In structs just use the name.
|
2024-10-03 17:05:23 -04:00 |
gui.cpp
|
Game now loads random enemies and items into rooms but in rudimentary way. Need to now randomize more of it and make it more robust so only changing the .json is needed to get new effects and enemies.
|
2025-01-06 15:20:54 -05:00 |
inventory.cpp
|
Results of today's code review session.
|
2025-01-05 15:07:30 -05:00 |
lighting.cpp
|
Game now loads random enemies and items into rooms but in rudimentary way. Need to now randomize more of it and make it more robust so only changing the .json is needed to get new effects and enemies.
|
2025-01-06 15:20:54 -05:00 |
map.cpp
|
Game now loads random enemies and items into rooms but in rudimentary way. Need to now randomize more of it and make it more robust so only changing the .json is needed to get new effects and enemies.
|
2025-01-06 15:20:54 -05:00 |
matrix.cpp
|
Fixed up building enemies and items using componentsin the JSON.
|
2025-01-09 14:01:40 -05:00 |
panel.cpp
|
Minor fixes to make initializing the terminal more consistent and to remove a magic number for wall limits.
|
2024-12-04 08:19:04 -05:00 |
pathing.cpp
|
Results of today's code review session.
|
2025-01-05 15:07:30 -05:00 |
render.cpp
|
I think the actual map drawing is more of a view thing than in the system, so I've moved it to the MapViewUI out of system.
|
2024-12-31 06:18:25 -05:00 |
save.cpp
|
Game now loads random enemies and items into rooms but in rudimentary way. Need to now randomize more of it and make it more robust so only changing the .json is needed to get new effects and enemies.
|
2025-01-06 15:20:54 -05:00 |
sound.cpp
|
Very simple items system to get into the inventory work.
|
2025-01-01 13:21:01 -05:00 |
spatialmap.cpp
|
Results of today's code review session.
|
2025-01-05 15:07:30 -05:00 |
tilemap.cpp
|
Game now loads random enemies and items into rooms but in rudimentary way. Need to now randomize more of it and make it more robust so only changing the .json is needed to get new effects and enemies.
|
2025-01-06 15:20:54 -05:00 |
worldbuilder.cpp
|
Game now loads random enemies and items into rooms but in rudimentary way. Need to now randomize more of it and make it more robust so only changing the .json is needed to get new effects and enemies.
|
2025-01-06 15:20:54 -05:00 |