20 lines
		
	
	
	
		
			725 B
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			20 lines
		
	
	
	
		
			725 B
		
	
	
	
		
			C++
		
	
	
	
	
	
| #pragma once
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| #include "components.hpp"
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| #include "levelmanager.hpp"
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| #include <ftxui/dom/canvas.hpp>
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| 
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| 
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| namespace System {
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|   using namespace components;
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| 
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|   void lighting(GameLevel &level);
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|   void motion(GameLevel &level);
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|   void collision(GameLevel &level);
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|   void death(GameLevel &level);
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|   void enemy_pathing(GameLevel &level);
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| 
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|   void init_positions(DinkyECS::World &world, SpatialMap &collider);
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|   void pickup(DinkyECS::World &world, DinkyECS::Entity actor, DinkyECS::Entity item);
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|   void device(DinkyECS::World &world, DinkyECS::Entity actor, DinkyECS::Entity item);
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|   void draw_entities(DinkyECS::World &world, Map &map, const Matrix &lights, ftxui::Canvas &canvas, const Point &cam_orig, size_t view_x, size_t view_y);
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| }
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