39 lines
		
	
	
	
		
			1.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			39 lines
		
	
	
	
		
			1.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| #pragma once
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| 
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| /*
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|  * Eventually move most of these into runtime locations.
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|  */
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| constexpr int INV_WALL = 0;
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| constexpr int INV_SPACE = 1;
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| constexpr int WALL_VALUE = 1;
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| constexpr int SPACE_VALUE = 0;
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| constexpr int WALL_PATH_LIMIT = 1000;
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| constexpr int WALL_LIGHT_LEVEL = 3;
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| constexpr int WORLDBUILD_DIVISION = 4;
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| constexpr int WORLDBUILD_SHRINK = 2;
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| constexpr int WORLDBUILD_MAX_PATH = 200;
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| constexpr int VIDEO_WINDOW_X=1600;
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| constexpr int VIDEO_WINDOW_Y=900;
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| constexpr int UI_FONT_SIZE=30;
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| constexpr int BASE_MAP_FONT_SIZE=90;
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| constexpr int GAME_MAP_PIXEL_POS = 600;
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| constexpr int MAX_FONT_SIZE = 140;
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| constexpr int MIN_FONT_SIZE = 20;
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| constexpr int STATUS_UI_WIDTH = 40;
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| constexpr int STATUS_UI_HEIGHT = 30;
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| constexpr float PERCENT = 0.01f;
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| constexpr wchar_t BG_TILE = L'█';
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| constexpr wchar_t UI_BASE_CHAR = L'█';
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| constexpr int BG_BOX_OFFSET=5;
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| 
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| // NOTE: max seems to be about x=240, y=120
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| constexpr int GAME_MAP_X=80;
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| constexpr int GAME_MAP_Y=40;
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| constexpr int INVENTORY_PIXEL_X=50;
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| constexpr int INVENTORY_PIXEL_Y=50;
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| constexpr int INVENTORY_WIDTH=99;
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| constexpr int INVENTORY_HEIGHT=STATUS_UI_HEIGHT-3;
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| constexpr int NEXT_LEVEL_WIDTH=60;
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| constexpr int NEXT_LEVEL_HEIGHT=15;
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| constexpr const char *FONT_FILE_NAME="./assets/text.otf";
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| constexpr const char *TILE_MAP_CONFIG="./assets/tiles.json";
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