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ansi_parser.cpp
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Turned on all the warnings I could handle and made them into errors then fixed them all. Worldbuilder needs a refactor in random_path.
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2025-01-10 15:22:37 -05:00 |
components.cpp
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Fixed up building enemies and items using componentsin the JSON.
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2025-01-09 14:01:40 -05:00 |
config.cpp
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Very simple items system to get into the inventory work.
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2025-01-01 13:21:01 -05:00 |
config.json
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Basic config system from a json file but it's got serious issues. Can't copy construct it because of the variable blocking copying, and it can't even be put into the dinkyecs in any way.
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2024-11-02 21:14:58 -04:00 |
dbc.cpp
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Initial commit that has most of what I need.
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2024-09-24 18:28:01 -04:00 |
dijkstra.json
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Fixed a bunch of random little bugs everywhere.
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2024-12-05 10:38:25 -05:00 |
dinkyecs.cpp
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World copying with facts and constants is working so now new levels are possible, but need to work on previous level motion.
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2025-01-27 13:48:20 -05:00 |
fsm.cpp
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Turned on all the warnings I could handle and made them into errors then fixed them all. Worldbuilder needs a refactor in random_path.
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2025-01-10 15:22:37 -05:00 |
gui.cpp
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First step in refactoring to allow for multiple levels. Next is to clean up the APIs and sort out how things will be notified that they have to switch levels.
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2025-01-24 06:22:43 -05:00 |
inventory.cpp
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Initial changes to clean up the code.
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2025-01-10 11:12:14 -05:00 |
levelmanager.cpp
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First step in refactoring to allow for multiple levels. Next is to clean up the APIs and sort out how things will be notified that they have to switch levels.
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2025-01-24 06:22:43 -05:00 |
lighting.cpp
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Mostly cleaned up world get to handle more rooms and paths, but rando_rect needs to be actually random.
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2025-01-12 14:57:54 -05:00 |
map.cpp
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Mostly cleaned up world get to handle more rooms and paths, but rando_rect needs to be actually random.
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2025-01-12 14:57:54 -05:00 |
matrix.cpp
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Implemented configurable randomization in the world builder, and then got the beginning of devices to work for the next part of going down a level through stairs.
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2025-01-14 16:21:41 -05:00 |
matrix2.cpp
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Fix up a few operator things in amit's code.
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2025-01-11 15:07:25 -05:00 |
panel.cpp
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Turned on all the warnings I could handle and made them into errors then fixed them all. Worldbuilder needs a refactor in random_path.
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2025-01-10 15:22:37 -05:00 |
pathing.cpp
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Results of today's code review session.
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2025-01-05 15:07:30 -05:00 |
render.cpp
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I think the actual map drawing is more of a view thing than in the system, so I've moved it to the MapViewUI out of system.
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2024-12-31 06:18:25 -05:00 |
save.cpp
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Game now loads random enemies and items into rooms but in rudimentary way. Need to now randomize more of it and make it more robust so only changing the .json is needed to get new effects and enemies.
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2025-01-06 15:20:54 -05:00 |
sound.cpp
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Very simple items system to get into the inventory work.
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2025-01-01 13:21:01 -05:00 |
spatialmap.cpp
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Results of today's code review session.
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2025-01-05 15:07:30 -05:00 |
tilemap.cpp
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Game now loads random enemies and items into rooms but in rudimentary way. Need to now randomize more of it and make it more robust so only changing the .json is needed to get new effects and enemies.
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2025-01-06 15:20:54 -05:00 |
worldbuilder.cpp
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Game now loads random enemies and items into rooms but in rudimentary way. Need to now randomize more of it and make it more robust so only changing the .json is needed to get new effects and enemies.
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2025-01-06 15:20:54 -05:00 |