roguish/components.hpp
2024-10-25 22:31:09 -04:00

43 lines
594 B
C++

#pragma once
#include "dinkyecs.hpp"
#include "map.hpp"
#include <deque>
namespace Components {
struct Player {
DinkyECS::Entity entity;
};
struct Position {
Point location;
};
struct Motion {
int dx;
int dy;
};
struct Combat {
int hp;
int damage;
};
struct Treasure {
int amount;
};
struct Tile {
std::string chr = "!";
};
struct ActionLog {
std::deque<std::string> messages;
void log(std::string msg) {
messages.push_front(msg);
if(messages.size() > 20) {
messages.pop_back();
}
}
};
}