| .. | 
		
		
			
			
			
			
				| ansi_parser.cpp | Minor fixes to make initializing the terminal more consistent and to remove a magic number for wall limits. | 2024-12-04 08:19:04 -05:00 | 
		
			
			
			
			
				| collider.cpp | Now have more test for the base functionality but need to push render tests and find a way to test the GUI.  I've also brought in sol2 for lua integration but not sure what to do with it. | 2024-11-30 10:43:25 -05:00 | 
		
			
			
			
			
				| components.cpp | First coverage reports. Tests don't get near enough coverage but running the program does. | 2024-11-29 09:41:02 -05:00 | 
		
			
			
			
			
				| config.cpp | Very simple items system to get into the inventory work. | 2025-01-01 13:21:01 -05:00 | 
		
			
			
			
			
				| config.json | Basic config system from a json file but it's got serious issues. Can't copy construct it because of the  variable blocking copying, and it can't even be put into the dinkyecs in any way. | 2024-11-02 21:14:58 -04:00 | 
		
			
			
			
			
				| dbc.cpp | Initial commit that has most of what I need. | 2024-09-24 18:28:01 -04:00 | 
		
			
			
			
			
				| dijkstra.json | Fixed a bunch of random little bugs everywhere. | 2024-12-05 10:38:25 -05:00 | 
		
			
			
			
			
				| dinkyecs.cpp | Event system now accepts any data and the GUI receives simpler events with data for them. | 2024-11-07 09:16:21 -05:00 | 
		
			
			
			
			
				| fsm.cpp | Conver to using \ for member variables in classes. In structs just use the name. | 2024-10-03 17:05:23 -04:00 | 
		
			
			
			
			
				| gui.cpp | Very simple items system to get into the inventory work. | 2025-01-01 13:21:01 -05:00 | 
		
			
			
			
			
				| lighting.cpp | Lighting is working way better and now for world generation work. | 2024-12-28 12:04:21 -05:00 | 
		
			
			
			
			
				| map.cpp | A bit of late night work designing the little iterators. | 2024-12-14 11:00:52 -05:00 | 
		
			
			
			
			
				| matrix.cpp | Took the plunge and converted my 'shaperators' into templates so they'll work on any 'matrix-like' thing. | 2024-12-31 08:13:20 -05:00 | 
		
			
			
			
			
				| panel.cpp | Minor fixes to make initializing the terminal more consistent and to remove a magic number for wall limits. | 2024-12-04 08:19:04 -05:00 | 
		
			
			
			
			
				| pathing.cpp | A bit of late night work designing the little iterators. | 2024-12-14 11:00:52 -05:00 | 
		
			
			
			
			
				| render.cpp | I think the actual map drawing is more of a view thing than in the system, so I've moved it to the MapViewUI out of system. | 2024-12-31 06:18:25 -05:00 | 
		
			
			
			
			
				| save.cpp | Test coverage back and save system should work again but have to confirm it in-game. | 2024-12-02 09:58:54 -05:00 | 
		
			
			
			
			
				| sound.cpp | Very simple items system to get into the inventory work. | 2025-01-01 13:21:01 -05:00 | 
		
			
			
			
			
				| tilemap.cpp | World builder now loads the tile map json and usese the keys to figure out how to randomize the floor configurations. | 2024-12-28 13:25:23 -05:00 | 
		
			
			
			
			
				| worldbuilder.cpp | fixed the map generator doing paths that hit the edge which made it look like the map was out of bounds. | 2024-12-28 12:37:19 -05:00 |