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28d19d80a2
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Zed A. Shaw
28d19d80a2
Fixed worldgen to only use tiles without collision in filling rooms, then a couple more changes to lighting so that if the light is <= 1 it just assumes the base light strength which ends up looking nicer and more like the kind of light I want.
2024-12-29 04:53:59 -05:00
..
designer.cpp
Fixed worldgen to only use tiles without collision in filling rooms, then a couple more changes to lighting so that if the light is <= 1 it just assumes the base light strength which ends up looking nicer and more like the kind of light I want.
2024-12-29 04:53:59 -05:00
fontextract.cpp
Upgraded to the latest winlibs/gcc 14.
2024-12-20 16:53:03 -05:00