assets
Now have a basic prototype lighting system.
2024-11-25 02:32:16 -05:00
scratchpad
A bit of some clean up, API unifying, and some performance tweaks.
2024-11-22 23:12:18 -05:00
scripts
A bit more cleanup, but still looking for more organization.
2024-10-16 23:15:56 -04:00
tests
Rewrote the ansi parser to exactly callback on color setting, so now just need to clean this all up and fix a few little bugs.
2024-11-16 12:10:14 -05:00
wraps
The json output is a problem but I don't even use it.
2024-11-08 21:45:40 -05:00
.gdbinit
FINALLLYYYY!!! Can't believe it took so long to solve this but now I can gdb and catch aborts.
2024-11-09 03:57:38 -05:00
.gitignore
Ignore more irrelevant things.
2024-10-02 17:01:30 -04:00
.tarpit.json
Ignore more irrelevant things.
2024-10-02 17:01:30 -04:00
.vimrc_proj
Mostly working prototype that uses FTXUI to render to SFML and then plays a sound when you hit a wall.
2024-10-02 16:56:06 -04:00
ansi_parser.cpp
Now have a basic prototype lighting system.
2024-11-25 02:32:16 -05:00
ansi_parser.hpp
Rewrote the ansi parser to exactly callback on color setting, so now just need to clean this all up and fix a few little bugs.
2024-11-16 12:10:14 -05:00
ansi_parser.rl
Now have a basic prototype lighting system.
2024-11-25 02:32:16 -05:00
collider.cpp
Light works with multiple sources and strengths, walls are faked out but I think I may keep that to make it easier to play.
2024-11-27 04:02:57 -05:00
collider.hpp
Light works with multiple sources and strengths, walls are faked out but I think I may keep that to make it easier to play.
2024-11-27 04:02:57 -05:00
color.hpp
Color is now in one nice location.
2024-11-18 14:28:39 -05:00
combat.cpp
Almost working save sytem but the data I store is totally wrong. I need to also save the entity IDs being used and map them to the components.
2024-11-05 02:38:36 -05:00
combat.hpp
Almost working save sytem but the data I store is totally wrong. I need to also save the entity IDs being used and map them to the components.
2024-11-05 02:38:36 -05:00
components.hpp
Refactor the light calculations to be part of map instead of spread out all over. Still need to bring back lighting on walls and also pathing for enemies is currently busted.
2024-11-28 02:41:01 -05:00
config.cpp
Have to force the terminal detected by FTXUI to use full color no matter what it detects in the actual terminal.
2024-11-03 00:16:52 -04:00
config.hpp
Have to force the terminal detected by FTXUI to use full color no matter what it detects in the actual terminal.
2024-11-03 00:16:52 -04:00
dbc.cpp
Initial commit that has most of what I need.
2024-09-24 18:28:01 -04:00
dbc.hpp
Initial commit that has most of what I need.
2024-09-24 18:28:01 -04:00
dinkyecs.hpp
Event system now accepts any data and the GUI receives simpler events with data for them.
2024-11-07 09:16:21 -05:00
events.hpp
Event system now accepts any data and the GUI receives simpler events with data for them.
2024-11-07 09:16:21 -05:00
flecs.wrap
Brought in FLECS to play with, tomorrow we learn it.
2024-10-05 18:15:14 -04:00
fsm.hpp
Conver to using \ for member variables in classes. In structs just use the name.
2024-10-03 17:05:23 -04:00
gui.cpp
Lighting system now works and does illumination for the whole map plus entities, but not walls or multiple lights yet.
2024-11-26 02:22:15 -05:00
gui.hpp
Tried to set the background color in the ftxui canvas and weirdly it started doing almost what I want with lighting, but I didn't write any code to do that. There's some bug in how I'm doing it that's causing it to set the colors...correctly. Must find out why.
2024-11-23 23:11:20 -05:00
LICENSE
Initial commit
2024-09-25 00:10:33 +02:00
lights.hpp
Refactor the light calculations to be part of map instead of spread out all over. Still need to bring back lighting on walls and also pathing for enemies is currently busted.
2024-11-28 02:41:01 -05:00
main.cpp
Refactor the light calculations to be part of map instead of spread out all over. Still need to bring back lighting on walls and also pathing for enemies is currently busted.
2024-11-28 02:41:01 -05:00
Makefile
Renderer is now more standalone and doesn't try to protect against small maps, that's the GUI's job.
2024-11-21 15:51:22 -05:00
map.cpp
Map now brings back wall light.
2024-11-28 03:13:48 -05:00
map.hpp
Enemy pathing is back.
2024-11-28 02:45:29 -05:00
meson.build
Start of image to ansi converter.
2024-11-18 14:45:06 -05:00
panel.cpp
A bit of some clean up, API unifying, and some performance tweaks.
2024-11-22 23:12:18 -05:00
panel.hpp
A bit of some clean up, API unifying, and some performance tweaks.
2024-11-22 23:12:18 -05:00
point.hpp
Almost working save sytem but the data I store is totally wrong. I need to also save the entity IDs being used and map them to the components.
2024-11-05 02:38:36 -05:00
rand.cpp
Just wrote my own entity system to figure it out.
2024-10-10 17:34:33 -04:00
rand.hpp
Just wrote my own entity system to figure it out.
2024-10-10 17:34:33 -04:00
README.md
Fixes to make it build on OSX with old gear. I have an ancient OSX laptop that uses Clang 14 and it actuall works there. Amazing.
2024-10-13 14:01:18 -04:00
render.cpp
A bit of some clean up, API unifying, and some performance tweaks.
2024-11-22 23:12:18 -05:00
render.hpp
A bit of some clean up, API unifying, and some performance tweaks.
2024-11-22 23:12:18 -05:00
save.cpp
More notes on the next things to do.
2024-11-07 02:06:22 -05:00
save.hpp
More notes on the next things to do.
2024-11-07 02:06:22 -05:00
sound.cpp
Rendering code stripped out of the GUI code.
2024-10-30 18:54:51 -04:00
sound.hpp
Rendering code stripped out of the GUI code.
2024-10-30 18:54:51 -04:00
status.txt
Refactor the light calculations to be part of map instead of spread out all over. Still need to bring back lighting on walls and also pathing for enemies is currently busted.
2024-11-28 02:41:01 -05:00
systems.cpp
Refactor the light calculations to be part of map instead of spread out all over. Still need to bring back lighting on walls and also pathing for enemies is currently busted.
2024-11-28 02:41:01 -05:00
systems.hpp
Lighting system now works and does illumination for the whole map plus entities, but not walls or multiple lights yet.
2024-11-26 02:22:15 -05:00
tser.hpp
The json output is a problem but I don't even use it.
2024-11-08 21:45:40 -05:00
tser.wrap
Stripped tser.hpp down to the essentials so I can study it. No base64 encoding, less than comparison (wtf is that for), and I may even remove the 'json' output.
2024-11-04 09:10:27 -05:00