roguish/tests
2025-01-04 13:32:26 -05:00
..
ansi_parser.cpp Minor fixes to make initializing the terminal more consistent and to remove a magic number for wall limits. 2024-12-04 08:19:04 -05:00
collider.cpp Now have more test for the base functionality but need to push render tests and find a way to test the GUI. I've also brought in sol2 for lua integration but not sure what to do with it. 2024-11-30 10:43:25 -05:00
components.cpp First coverage reports. Tests don't get near enough coverage but running the program does. 2024-11-29 09:41:02 -05:00
config.cpp Very simple items system to get into the inventory work. 2025-01-01 13:21:01 -05:00
config.json Basic config system from a json file but it's got serious issues. Can't copy construct it because of the variable blocking copying, and it can't even be put into the dinkyecs in any way. 2024-11-02 21:14:58 -04:00
dbc.cpp Initial commit that has most of what I need. 2024-09-24 18:28:01 -04:00
dijkstra.json Fixed a bunch of random little bugs everywhere. 2024-12-05 10:38:25 -05:00
dinkyecs.cpp Event system now accepts any data and the GUI receives simpler events with data for them. 2024-11-07 09:16:21 -05:00
fsm.cpp Conver to using \ for member variables in classes. In structs just use the name. 2024-10-03 17:05:23 -04:00
gui.cpp Very simple items system to get into the inventory work. 2025-01-01 13:21:01 -05:00
inventory.cpp Inventory system is mostly working and I can pick up everything and use it. 2025-01-04 13:32:26 -05:00
lighting.cpp Lighting is working way better and now for world generation work. 2024-12-28 12:04:21 -05:00
map.cpp A bit of late night work designing the little iterators. 2024-12-14 11:00:52 -05:00
matrix.cpp Basic inventory system working and can pick up items but needs to be reflected in the UI next. 2025-01-03 13:41:57 -05:00
panel.cpp Minor fixes to make initializing the terminal more consistent and to remove a magic number for wall limits. 2024-12-04 08:19:04 -05:00
pathing.cpp A bit of late night work designing the little iterators. 2024-12-14 11:00:52 -05:00
render.cpp I think the actual map drawing is more of a view thing than in the system, so I've moved it to the MapViewUI out of system. 2024-12-31 06:18:25 -05:00
save.cpp Test coverage back and save system should work again but have to confirm it in-game. 2024-12-02 09:58:54 -05:00
sound.cpp Very simple items system to get into the inventory work. 2025-01-01 13:21:01 -05:00
tilemap.cpp World builder now loads the tile map json and usese the keys to figure out how to randomize the floor configurations. 2024-12-28 13:25:23 -05:00
worldbuilder.cpp fixed the map generator doing paths that hit the edge which made it look like the map was out of bounds. 2024-12-28 12:37:19 -05:00