assets
Need the hit.wav to be mono, but now we have a sound we can move around, just not sure how to place it based on the visuals.
2024-10-28 19:46:55 -04:00
scratchpad
Create a test for the ECS before we add more functionality.
2024-10-29 16:04:40 -04:00
scripts
A bit more cleanup, but still looking for more organization.
2024-10-16 23:15:56 -04:00
tests
Can just use the enum as the type for the map but it'd be nicer if I could use a class enum without tons of template BS.
2024-10-29 17:49:54 -04:00
wraps
Not sure why I didn't think of this before, but you can just copy all the .wrap files to another directory, and then instead of meson wrap install you just copy them to subprojects. That's how you lock the versions of dependencies.
2024-10-16 20:01:01 -04:00
.gitignore
Ignore more irrelevant things.
2024-10-02 17:01:30 -04:00
.tarpit.json
Ignore more irrelevant things.
2024-10-02 17:01:30 -04:00
.vimrc_proj
Mostly working prototype that uses FTXUI to render to SFML and then plays a sound when you hit a wall.
2024-10-02 16:56:06 -04:00
collider.cpp
Refactor some code to have better naming and move Point and related point things into their own .hpp.
2024-10-26 18:26:42 -04:00
collider.hpp
Refactor some code to have better naming and move Point and related point things into their own .hpp.
2024-10-26 18:26:42 -04:00
combat.cpp
Clean up the DinkyECSso that it's easier to understand and more obvious what a fact vs. component is.
2024-10-29 07:33:00 -04:00
combat.hpp
Clean up the DinkyECSso that it's easier to understand and more obvious what a fact vs. component is.
2024-10-29 07:33:00 -04:00
components.hpp
Created a combat system to start with and also added a 'HEARING' mechanic where enemies can hear you from a certain distance before moving to you.
2024-10-27 18:44:54 -04:00
dbc.cpp
Initial commit that has most of what I need.
2024-09-24 18:28:01 -04:00
dbc.hpp
Initial commit that has most of what I need.
2024-09-24 18:28:01 -04:00
dinkyecs.hpp
Can just use the enum as the type for the map but it'd be nicer if I could use a class enum without tons of template BS.
2024-10-29 17:49:54 -04:00
events.hpp
GUI is now decoupled from the ECS using the new DinkyECS event queues. That makes it easier to update and change the GUI without having to constantly alter the systems.
2024-10-29 18:33:11 -04:00
flecs.wrap
Brought in FLECS to play with, tomorrow we learn it.
2024-10-05 18:15:14 -04:00
fsm.hpp
Conver to using \ for member variables in classes. In structs just use the name.
2024-10-03 17:05:23 -04:00
gui.cpp
GUI is now decoupled from the ECS using the new DinkyECS event queues. That makes it easier to update and change the GUI without having to constantly alter the systems.
2024-10-29 18:33:11 -04:00
gui.hpp
Need the hit.wav to be mono, but now we have a sound we can move around, just not sure how to place it based on the visuals.
2024-10-28 19:46:55 -04:00
LICENSE
Initial commit
2024-09-25 00:10:33 +02:00
main.cpp
Pulled most of the variables out so now I can carve out functions.
2024-10-02 18:14:54 -04:00
Makefile
Basic ragel test that can parse 1 ASNI sequence and do nothing with it.
2024-10-27 17:34:49 -04:00
map.cpp
DinkyECS is now controlling the game and can handle multiple enemies easily. Next is to clean this up so it's not just one gross pile of code in the gui.
2024-10-16 15:01:53 -04:00
map.hpp
Created a combat system to start with and also added a 'HEARING' mechanic where enemies can hear you from a certain distance before moving to you.
2024-10-27 18:44:54 -04:00
meson.build
Create a test for the ECS before we add more functionality.
2024-10-29 16:04:40 -04:00
point.hpp
Refactor some code to have better naming and move Point and related point things into their own .hpp.
2024-10-26 18:26:42 -04:00
rand.cpp
Just wrote my own entity system to figure it out.
2024-10-10 17:34:33 -04:00
rand.hpp
Just wrote my own entity system to figure it out.
2024-10-10 17:34:33 -04:00
README.md
Fixes to make it build on OSX with old gear. I have an ancient OSX laptop that uses Clang 14 and it actuall works there. Amazing.
2024-10-13 14:01:18 -04:00
sound.cpp
Clean up the DinkyECSso that it's easier to understand and more obvious what a fact vs. component is.
2024-10-29 07:33:00 -04:00
sound.hpp
Need the hit.wav to be mono, but now we have a sound we can move around, just not sure how to place it based on the visuals.
2024-10-28 19:46:55 -04:00
status.txt
GUI is now decoupled from the ECS using the new DinkyECS event queues. That makes it easier to update and change the GUI without having to constantly alter the systems.
2024-10-29 18:33:11 -04:00
systems.cpp
GUI is now decoupled from the ECS using the new DinkyECS event queues. That makes it easier to update and change the GUI without having to constantly alter the systems.
2024-10-29 18:33:11 -04:00
systems.hpp
Created a combat system to start with and also added a 'HEARING' mechanic where enemies can hear you from a certain distance before moving to you.
2024-10-27 18:44:54 -04:00