roguish/scratchpad
2025-01-29 12:55:33 -05:00
..
amitmatrix.hpp Fix up a few operator things in amit's code. 2025-01-11 15:07:25 -05:00
ansi_parser_normal.rl This seems to be the best way to do this, but I kepts a few other experiments in scratchpad. 2024-11-01 04:08:16 -04:00
ansi_parser_scanner.rl This seems to be the best way to do this, but I kepts a few other experiments in scratchpad. 2024-11-01 04:08:16 -04:00
collider.cpp Very basic collision and combat to work out the idea and a logging system on the left. 2024-10-25 20:49:11 -04:00
flecstest.cpp Just wrote my own entity system to figure it out. 2024-10-10 17:34:33 -04:00
img2ansi.cpp Moved to SFML 3.0 now. 2025-01-29 12:55:33 -05:00
luatest.cpp Now have more fancy rooms with different floors to play with. 2024-12-27 12:52:23 -05:00
matrixittest.cpp Iterators are now working far more reliably and have more extensive tests that randomize inputs and fuzz them to check they keep working. 2024-12-15 19:38:16 -05:00
testragel.cpp Barely working ansi color codes parser but I _really_ don't like this one. Too much code to just get it to process correctly which means it'll be brittle as hell later. 2024-11-01 00:40:42 -04:00
testragel.rl Barely working ansi color codes parser but I _really_ don't like this one. Too much code to just get it to process correctly which means it'll be brittle as hell later. 2024-11-01 00:40:42 -04:00