Zed A. Shaw
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ffdea41faa
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Randomized rectangle placement without repetition works now. On to having multiple levels in the dungeon.
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2025-01-12 15:59:16 -05:00 |
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Zed A. Shaw
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e9277bf052
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Mostly cleaned up world get to handle more rooms and paths, but rando_rect needs to be actually random.
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2025-01-12 14:57:54 -05:00 |
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Zed A. Shaw
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f3f875ee80
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Initial changes to clean up the code.
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2025-01-10 11:12:14 -05:00 |
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Zed A. Shaw
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222b39c403
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Fixed up building enemies and items using componentsin the JSON.
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2025-01-09 14:01:40 -05:00 |
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Zed A. Shaw
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1962b0c24e
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Started prototyping a viewport iterator but couldn't get it right so I'll test drive it next.
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2025-01-01 10:09:18 -05:00 |
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Zed A. Shaw
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4cb41a61db
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Took the plunge and converted my 'shaperators' into templates so they'll work on any 'matrix-like' thing.
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2024-12-31 08:13:20 -05:00 |
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Zed A. Shaw
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f46b5f15ef
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Lighting now uses pathing to determine where it can go, but _distance_ to determin strength. Looks way better.
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2024-12-26 04:39:07 -05:00 |
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Zed A. Shaw
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9ac8da30ea
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Circle adjusted to work better but now I think hirdrac was right that it's easier to just calculate a distance from center and use that to determine light levels rather than a whole dpath.
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2024-12-25 06:03:11 -05:00 |
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Zed A. Shaw
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857cd2f910
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Circle iterator now compensates for the matrix size and won't overflow.
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2024-12-25 01:15:33 -05:00 |
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Zed A. Shaw
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35f2defc11
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Better lighting and a circle algorithm that works more reliably.
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2024-12-25 00:27:45 -05:00 |
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Zed A. Shaw
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b66a3154c7
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Basic tile map implemented.
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2024-12-20 19:39:11 -05:00 |
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Zed A. Shaw
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d916d1c383
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A very jank circle algorithm that overdraws many of the lines but mostly works.
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2024-12-19 19:02:27 -05:00 |
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Zed A. Shaw
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d4b6c35120
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Working line iterator, and mostly working flood iterator that should be good enough for world gen.
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2024-12-18 19:22:22 -05:00 |
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Zed A. Shaw
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1295e9631d
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A slightly working flood iterator and a working compass iterator.
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2024-12-17 17:32:27 -05:00 |
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Zed A. Shaw
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70cd963e5c
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Iterators are now working far more reliably and have more extensive tests that randomize inputs and fuzz them to check they keep working.
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2024-12-15 19:38:16 -05:00 |
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Zed A. Shaw
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8e470df554
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A bit of late night work designing the little iterators.
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2024-12-14 11:00:52 -05:00 |
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Zed A. Shaw
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56b26e1c4a
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Matrix now just does the dumping but I need to make this more formal I think.
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2024-12-05 09:17:30 -05:00 |
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Zed A. Shaw
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c11384df59
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Forgot the little matrix wrapper.
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2024-12-02 08:11:47 -05:00 |
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