Zed A. Shaw
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f46b5f15ef
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Lighting now uses pathing to determine where it can go, but _distance_ to determin strength. Looks way better.
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2024-12-26 04:39:07 -05:00 |
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Zed A. Shaw
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9ac8da30ea
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Circle adjusted to work better but now I think hirdrac was right that it's easier to just calculate a distance from center and use that to determine light levels rather than a whole dpath.
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2024-12-25 06:03:11 -05:00 |
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Zed A. Shaw
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857cd2f910
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Circle iterator now compensates for the matrix size and won't overflow.
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2024-12-25 01:15:33 -05:00 |
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Zed A. Shaw
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35f2defc11
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Better lighting and a circle algorithm that works more reliably.
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2024-12-25 00:27:45 -05:00 |
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Zed A. Shaw
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290affa49a
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Upgraded to the latest winlibs/gcc 14.
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2024-12-20 16:53:03 -05:00 |
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Zed A. Shaw
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5a6494acf5
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Fixing a stupid bug where it would crash because a fact wasn't in the world.
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2024-12-19 20:46:47 -05:00 |
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Zed A. Shaw
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d916d1c383
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A very jank circle algorithm that overdraws many of the lines but mostly works.
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2024-12-19 19:02:27 -05:00 |
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Zed A. Shaw
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d4b6c35120
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Working line iterator, and mostly working flood iterator that should be good enough for world gen.
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2024-12-18 19:22:22 -05:00 |
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Zed A. Shaw
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1295e9631d
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A slightly working flood iterator and a working compass iterator.
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2024-12-17 17:32:27 -05:00 |
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Zed A. Shaw
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70cd963e5c
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Iterators are now working far more reliably and have more extensive tests that randomize inputs and fuzz them to check they keep working.
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2024-12-15 19:38:16 -05:00 |
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Zed A. Shaw
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8e470df554
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A bit of late night work designing the little iterators.
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2024-12-14 11:00:52 -05:00 |
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Zed A. Shaw
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da0b941dfd
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A first exploration of doing a matrix iterator.
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2024-12-13 16:23:55 -05:00 |
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