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roguish
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2.3
MiB
988edf13d7
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2 commits
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SHA1
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Zed A. Shaw
988edf13d7
Map is now working well and all light is good but it's causing saturation fatigue because of the low levels and low saturation. I'll have to work on contrast and probably jut up the wall contrast.
2024-11-28 04:27:14 -05:00
Zed A. Shaw
54fa1a23ce
Refactor the light calculations to be part of map instead of spread out all over. Still need to bring back lighting on walls and also pathing for enemies is currently busted.
2024-11-28 02:41:01 -05:00