Zed A. Shaw
|
8e470df554
|
A bit of late night work designing the little iterators.
|
2024-12-14 11:00:52 -05:00 |
|
Zed A. Shaw
|
eb0ca38e30
|
Removed the variable limit setting since it's never used and instead just have WALL_PATH_LIMIT.
|
2024-12-05 08:41:10 -05:00 |
|
Zed A. Shaw
|
9abb39a3bf
|
Did a full code review to identify things to fix and either fixed them or noted BUG where I should come back.
|
2024-12-04 21:43:59 -05:00 |
|
Zed A. Shaw
|
3f7a9cc124
|
Lighting is now in its own class using the new Pathing class. This should allow me to make it more consistent and possibly make Pathing more efficient.
|
2024-12-01 17:54:43 -05:00 |
|
Zed A. Shaw
|
988edf13d7
|
Map is now working well and all light is good but it's causing saturation fatigue because of the low levels and low saturation. I'll have to work on contrast and probably jut up the wall contrast.
|
2024-11-28 04:27:14 -05:00 |
|
Zed A. Shaw
|
54fa1a23ce
|
Refactor the light calculations to be part of map instead of spread out all over. Still need to bring back lighting on walls and also pathing for enemies is currently busted.
|
2024-11-28 02:41:01 -05:00 |
|