Zed A. Shaw
|
c14efee9ea
|
First step in refactoring to allow for multiple levels. Next is to clean up the APIs and sort out how things will be notified that they have to switch levels.
|
2025-01-24 06:22:43 -05:00 |
|
Zed A. Shaw
|
f3f875ee80
|
Initial changes to clean up the code.
|
2025-01-10 11:12:14 -05:00 |
|
Zed A. Shaw
|
f2864a62ee
|
Game now loads random enemies and items into rooms but in rudimentary way. Need to now randomize more of it and make it more robust so only changing the .json is needed to get new effects and enemies.
|
2025-01-06 15:20:54 -05:00 |
|
Zed A. Shaw
|
f35b74f335
|
Results of today's code review session.
|
2025-01-05 15:07:30 -05:00 |
|
Zed A. Shaw
|
3d461bce6d
|
Very simple items system to get into the inventory work.
|
2025-01-01 13:21:01 -05:00 |
|
Zed A. Shaw
|
290affa49a
|
Upgraded to the latest winlibs/gcc 14.
|
2024-12-20 16:53:03 -05:00 |
|
Zed A. Shaw
|
c7607533ce
|
A bit of a quick test for the GUI system, but not sure how to make this do more.
|
2024-12-02 17:02:59 -05:00 |
|