Zed A. Shaw
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7acbd0379f
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There's now a config to control the random world gen a bit.
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2025-01-14 15:16:24 -05:00 |
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Zed A. Shaw
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b16405cfdc
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Better random entity placement and config of entities is now more generic.
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2025-01-13 16:23:33 -05:00 |
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Zed A. Shaw
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ee304c30e3
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Made a curative component really quick.
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2025-01-09 14:38:07 -05:00 |
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Zed A. Shaw
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222b39c403
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Fixed up building enemies and items using componentsin the JSON.
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2025-01-09 14:01:40 -05:00 |
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Zed A. Shaw
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9ce4fbd552
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Reworked the way that entities are loaded so they're more dynamic and can be configured without modifying C++code.
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2025-01-08 16:09:22 -05:00 |
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Zed A. Shaw
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f2864a62ee
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Game now loads random enemies and items into rooms but in rudimentary way. Need to now randomize more of it and make it more robust so only changing the .json is needed to get new effects and enemies.
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2025-01-06 15:20:54 -05:00 |
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Zed A. Shaw
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14b3ea7676
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Inventory system is mostly working and I can pick up everything and use it.
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2025-01-04 13:32:26 -05:00 |
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Zed A. Shaw
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135d9a128b
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Basic inventory system working and can pick up items but needs to be reflected in the UI next.
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2025-01-03 13:41:57 -05:00 |
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Zed A. Shaw
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3d461bce6d
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Very simple items system to get into the inventory work.
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2025-01-01 13:21:01 -05:00 |
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