Zed A. Shaw
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f2864a62ee
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Game now loads random enemies and items into rooms but in rudimentary way. Need to now randomize more of it and make it more robust so only changing the .json is needed to get new effects and enemies.
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2025-01-06 15:20:54 -05:00 |
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Zed A. Shaw
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2576b16869
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Test coverage back and save system should work again but have to confirm it in-game.
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2024-12-02 09:58:54 -05:00 |
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Zed A. Shaw
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3f7a9cc124
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Lighting is now in its own class using the new Pathing class. This should allow me to make it more consistent and possibly make Pathing more efficient.
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2024-12-01 17:54:43 -05:00 |
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Zed A. Shaw
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e86d474c7c
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Now have more test for the base functionality but need to push render tests and find a way to test the GUI. I've also brought in sol2 for lua integration but not sure what to do with it.
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2024-11-30 10:43:25 -05:00 |
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Zed A. Shaw
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badc0ca438
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The json output is a problem but I don't even use it.
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2024-11-08 21:45:40 -05:00 |
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Zed A. Shaw
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b2ed598c1f
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Kind of working save now, but does have problems with dead things.
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2024-11-06 15:06:10 -05:00 |
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Zed A. Shaw
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99d56b246c
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Looks like this is _possibly_ working but the last step of actually loading a save needs to be figured out.
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2024-11-06 07:18:59 -05:00 |
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Zed A. Shaw
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71bc97a016
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Save system should work better now, just needed to switch to basic map. This would probably a lot better if tser.hpp supported std::any.
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2024-11-05 06:11:50 -05:00 |
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Zed A. Shaw
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d113dba42f
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Almost working save sytem but the data I store is totally wrong. I need to also save the entity IDs being used and map them to the components.
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2024-11-05 02:38:36 -05:00 |
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