Commit graph

13 commits

Author SHA1 Message Date
Zed A. Shaw
10c152a1c2 A bit of cleanup and refinement before refactoring. 2024-12-01 08:08:06 -05:00
Zed A. Shaw
d0d62836e3 Now have good coverage on map but need to actually confirm results in the test. 2024-11-29 11:24:23 -05:00
Zed A. Shaw
97255eb813 First coverage reports. Tests don't get near enough coverage but running the program does. 2024-11-29 09:41:02 -05:00
Zed A. Shaw
15a302d133 Renderer is now more standalone and doesn't try to protect against small maps, that's the GUI's job. 2024-11-21 15:51:22 -05:00
Zed A. Shaw
19b8bf1850 Totally a pile of garbage with a bunch of debug prints because I'm going to have to rewrite the renderer resizing to allow for any size image, not just the map. But this does display an image using averaged squares. 2024-11-21 02:49:58 -05:00
Zed A. Shaw
5af6d75b4c FINALLLYYYY!!! Can't believe it took so long to solve this but now I can gdb and catch aborts. 2024-11-09 03:57:38 -05:00
Zed A. Shaw
a36b187879 Renderer of ANSI codes to SFML is now working. Does seem to be a little slow but that'll be easy to fix later. 2024-11-02 03:53:33 -04:00
Zed A. Shaw
2d550978b8 This seems to be the best way to do this, but I kepts a few other experiments in scratchpad. 2024-11-01 04:08:16 -04:00
Zed A. Shaw
f32b39afe2 Barely working ansi color codes parser but I _really_ don't like this one. Too much code to just get it to process correctly which means it'll be brittle as hell later. 2024-11-01 00:40:42 -04:00
Zed A. Shaw
753bc70b77 Basic ragel test that can parse 1 ASNI sequence and do nothing with it. 2024-10-27 17:34:49 -04:00
Zed A. Shaw
8b67a25732 Cleaned up the map for more work. 2024-09-26 23:14:42 -04:00
Zed A. Shaw
d7b1cf0bf9 Got a really terrible map in the middle of a two panel UI. Next step is to get the dijkstra algorithm working and make a real map with it. 2024-09-25 19:55:30 -04:00
Zed A. Shaw
ad143dca05 Initial commit that has most of what I need. 2024-09-24 18:28:01 -04:00