Zed A. Shaw
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0e79288afc
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More notes on the next things to do.
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2024-11-07 02:06:22 -05:00 |
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Zed A. Shaw
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0a268591c2
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Started working on the loot system which will eventually become the inventory/improved collision system.
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2024-11-07 00:29:06 -05:00 |
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Zed A. Shaw
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d113dba42f
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Almost working save sytem but the data I store is totally wrong. I need to also save the entity IDs being used and map them to the components.
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2024-11-05 02:38:36 -05:00 |
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Zed A. Shaw
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9397af2a11
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Rendering code stripped out of the GUI code.
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2024-10-30 18:54:51 -04:00 |
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Zed A. Shaw
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da8011cb14
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Can just use the enum as the type for the map but it'd be nicer if I could use a class enum without tons of template BS.
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2024-10-29 17:49:54 -04:00 |
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Zed A. Shaw
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3f87d19911
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Simple event system for entities in the world.
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2024-10-29 17:27:12 -04:00 |
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Zed A. Shaw
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ea6cf1362b
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Create a test for the ECS before we add more functionality.
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2024-10-29 16:04:40 -04:00 |
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Zed A. Shaw
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143fe7784c
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Clean up the DinkyECSso that it's easier to understand and more obvious what a fact vs. component is.
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2024-10-29 07:33:00 -04:00 |
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Zed A. Shaw
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4162287841
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Implement a simple combat system and killing off enemies. See status for next steps.
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2024-10-26 20:29:55 -04:00 |
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Zed A. Shaw
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33327154ad
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DinkyECS is now controlling the game and can handle multiple enemies easily. Next is to clean this up so it's not just one gross pile of code in the gui.
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2024-10-16 15:01:53 -04:00 |
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Zed A. Shaw
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b9c27cd6ba
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Now calling this DinkyECS and will use it in the game to move the enemies and such.
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2024-10-10 23:20:00 -04:00 |
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