Refactored the ansi_parser into a class that can be reused between render calls.
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e864e14eab
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6 changed files with 68 additions and 27 deletions
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@ -49,8 +49,8 @@ using namespace fmt;
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write(bgcolor, color, fc);
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}
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action reset_fg { color = default_fg; }
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action reset_bg { bgcolor = default_bg; }
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action reset_fg { color = $default_fg; }
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action reset_bg { bgcolor = $default_bg; }
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action red { target.r = value; }
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action blue { target.g = value; }
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@ -82,15 +82,28 @@ using namespace fmt;
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%% write data;
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bool parse_ansi(std::wstring_view codes, sf::Color default_fg, sf::Color default_bg, WriteCB write) {
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ANSIParser::ANSIParser(sf::Color default_fg, sf::Color default_bg) :
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$default_fg(default_fg),
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$default_bg(default_bg)
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{
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}
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bool ANSIParser::parse(const std::string &screen, WriteCB write) {
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std::wstring screen_utf8 = $converter.from_bytes(screen);
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return parse(screen_utf8, write);
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}
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bool ANSIParser::parse(std::wstring_view codes, WriteCB write) {
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const wchar_t *start = NULL;
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int cs = 0;
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unsigned int value = 0;
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const wchar_t *p = codes.data();
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const wchar_t *pe = p + codes.size();
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const wchar_t *eof = pe;
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sf::Color bgcolor(default_bg);
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sf::Color color(default_fg);
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sf::Color bgcolor($default_bg);
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sf::Color color($default_fg);
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sf::Color &target = color;
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%% write init;
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