Figured out the easiest way to set a panel to be centered, but a lot of these config things need to be unified and cleaned up.
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6 changed files with 48 additions and 33 deletions
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@ -3,35 +3,37 @@
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/*
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* Eventually move most of these into runtime locations.
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*/
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const int INV_WALL = 0;
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const int INV_SPACE = 1;
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const int WALL_VALUE = 1;
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const int SPACE_VALUE = 0;
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const int WALL_PATH_LIMIT = 1000;
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const int WALL_LIGHT_LEVEL = 3;
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const int WORLDBUILD_DIVISION = 4;
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const int WORLDBUILD_SHRINK = 2;
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const int WORLDBUILD_MAX_PATH = 200;
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const int VIDEO_WINDOW_X=1600;
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const int VIDEO_WINDOW_Y=900;
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const int UI_FONT_SIZE=30;
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const int BASE_MAP_FONT_SIZE=90;
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const int GAME_MAP_PIXEL_POS = 600;
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const int MAX_FONT_SIZE = 140;
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const int MIN_FONT_SIZE = 20;
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const int STATUS_UI_WIDTH = 40;
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const int STATUS_UI_HEIGHT = 30;
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const float PERCENT = 0.01f;
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const wchar_t BG_TILE = L'█';
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const wchar_t UI_BASE_CHAR = L'█';
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const int BG_BOX_OFFSET=5;
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constexpr int INV_WALL = 0;
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constexpr int INV_SPACE = 1;
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constexpr int WALL_VALUE = 1;
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constexpr int SPACE_VALUE = 0;
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constexpr int WALL_PATH_LIMIT = 1000;
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constexpr int WALL_LIGHT_LEVEL = 3;
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constexpr int WORLDBUILD_DIVISION = 4;
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constexpr int WORLDBUILD_SHRINK = 2;
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constexpr int WORLDBUILD_MAX_PATH = 200;
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constexpr int VIDEO_WINDOW_X=1600;
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constexpr int VIDEO_WINDOW_Y=900;
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constexpr int UI_FONT_SIZE=30;
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constexpr int BASE_MAP_FONT_SIZE=90;
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constexpr int GAME_MAP_PIXEL_POS = 600;
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constexpr int MAX_FONT_SIZE = 140;
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constexpr int MIN_FONT_SIZE = 20;
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constexpr int STATUS_UI_WIDTH = 40;
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constexpr int STATUS_UI_HEIGHT = 30;
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constexpr float PERCENT = 0.01f;
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constexpr wchar_t BG_TILE = L'█';
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constexpr wchar_t UI_BASE_CHAR = L'█';
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constexpr int BG_BOX_OFFSET=5;
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// NOTE: max seems to be about x=240, y=120
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const int GAME_MAP_X=80;
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const int GAME_MAP_Y=40;
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const int INVENTORY_PIXEL_X=50;
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const int INVENTORY_PIXEL_Y=50;
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const int INVENTORY_WIDTH=99;
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const int INVENTORY_HEIGHT=STATUS_UI_HEIGHT-3;
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#define FONT_FILE_NAME "./assets/text.otf"
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#define TILE_MAP_CONFIG "./assets/tiles.json"
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constexpr int GAME_MAP_X=80;
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constexpr int GAME_MAP_Y=40;
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constexpr int INVENTORY_PIXEL_X=50;
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constexpr int INVENTORY_PIXEL_Y=50;
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constexpr int INVENTORY_WIDTH=99;
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constexpr int INVENTORY_HEIGHT=STATUS_UI_HEIGHT-3;
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constexpr int NEXT_LEVEL_WIDTH=60;
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constexpr int NEXT_LEVEL_HEIGHT=15;
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constexpr const char *FONT_FILE_NAME="./assets/text.otf";
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constexpr const char *TILE_MAP_CONFIG="./assets/tiles.json";
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