A bit of some clean up, API unifying, and some performance tweaks.
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8 changed files with 72 additions and 42 deletions
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@ -51,8 +51,8 @@ struct SFMLRender {
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sf::Sprite &get_text_sprite(wchar_t tile);
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bool resize_grid(int new_size, Panel &panel_out);
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void render_grid(const std::wstring &text, float x, float y);
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void render_text(const std::wstring &text, sf::Color bgcolor, float x, float y);
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void render_grid(const std::wstring &text, sf::Color default_fg, sf::Color default_bg, float x, float y);
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void render_text(const std::wstring &text, sf::Color default_fg, sf::Color default_bg, float x, float y);
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void draw(Panel &panel, float x_offset=0.0f, float y_offset=0.0f);
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