Results of today's code review session.
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21 changed files with 64 additions and 59 deletions
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TODAY'S GOAL:
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* Make Map::place_entity handle entity overlap and also walls.
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* Things are still in walls because I +1 the x,y if they're colliding.
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* Config loader should setup the "id" based on the key to avoid errors.
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* Colision fails when you place two entities on the same square, but the init_positions adds them and one deletes the other.
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* Config needs to do asserts that the key exists
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