Game now loads random enemies and items into rooms but in rudimentary way. Need to now randomize more of it and make it more robust so only changing the .json is needed to get new effects and enemies.

This commit is contained in:
Zed A. Shaw 2025-01-06 15:20:54 -05:00
parent 31e5eb7fce
commit f2864a62ee
13 changed files with 119 additions and 76 deletions

View file

@ -18,7 +18,7 @@ TEST_CASE("load a basic gui run but don't loop", "[gui]") {
save::load_configs(world);
Map game_map(40, 40);
WorldBuilder builder(game_map);
builder.generate();
builder.generate_map();
auto &config = world.get_the<GameConfig>();
// configure a player as a fact of the world

View file

@ -12,7 +12,7 @@ using namespace lighting;
TEST_CASE("lighting a map works", "[lighting]") {
Map map(20,23);
WorldBuilder builder(map);
builder.generate();
builder.generate_map();
Point light1 = map.place_entity(0);
Point light2 = map.place_entity(1);

View file

@ -17,7 +17,7 @@ json load_test_data(const string &fname) {
TEST_CASE("camera control", "[map]") {
Map map(20, 20);
WorldBuilder builder(map);
builder.generate();
builder.generate_map();
Point center = map.center_camera({10,10}, 5, 5);

View file

@ -190,7 +190,7 @@ TEST_CASE("prototype flood algorithm", "[matrix:flood]") {
Map map(width,height);
WorldBuilder builder(map);
builder.generate();
builder.generate_map();
if(map.room_count() < 2) continue;
@ -282,7 +282,7 @@ TEST_CASE("viewport iterator", "[matrix:viewport]") {
size_t height = Random::uniform<size_t>(21, 25);
Map map(width,height);
WorldBuilder builder(map);
builder.generate();
builder.generate_map();
size_t view_width = width/2;
size_t view_height = height/2;

View file

@ -58,7 +58,7 @@ TEST_CASE("basic save a world", "[save]") {
DinkyECS::World world;
Map map(20, 20);
WorldBuilder builder(map);
builder.generate();
builder.generate_map();
// configure a player as a fact of the world
Player player{world.entity()};

View file

@ -15,7 +15,7 @@ TEST_CASE("tilemap can load tiles and make a map", "[tilemap]") {
Map map(width,height);
WorldBuilder builder(map);
builder.generate();
builder.generate_map();
TileMap tiles(map.width(), map.height());
auto& walls = map.walls();

View file

@ -12,13 +12,13 @@ using std::string;
TEST_CASE("bsp algo test", "[builder]") {
Map map(31, 20);
WorldBuilder builder(map);
builder.generate();
builder.generate_map();
}
TEST_CASE("pathing", "[builder]") {
Map map(23, 14);
WorldBuilder builder(map);
builder.generate();
builder.generate_map();
matrix::dump("WALLS", map.$walls, 0,0);
println("wall at 0,0=={}", map.$walls[0][0]);