Game now loads random enemies and items into rooms but in rudimentary way. Need to now randomize more of it and make it more robust so only changing the .json is needed to get new effects and enemies.
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TODAY'S GOAL:
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* I don't handle death at all. It crashes when I die.
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* https://pkl-lang.org/
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* Check out https://github.com/stephenberry/glaze
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* Things are still in walls because I +1 the x,y if they're colliding.
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* Config loader should setup the "id" based on the key to avoid errors.
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* Colision fails when you place two entities on the same square, but the init_positions adds them and one deletes the other.
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