Game now loads random enemies and items into rooms but in rudimentary way. Need to now randomize more of it and make it more robust so only changing the .json is needed to get new effects and enemies.

This commit is contained in:
Zed A. Shaw 2025-01-06 15:20:54 -05:00
parent 31e5eb7fce
commit f2864a62ee
13 changed files with 119 additions and 76 deletions

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@ -1,5 +1,8 @@
TODAY'S GOAL:
* I don't handle death at all. It crashes when I die.
* https://pkl-lang.org/
* Check out https://github.com/stephenberry/glaze
* Things are still in walls because I +1 the x,y if they're colliding.
* Config loader should setup the "id" based on the key to avoid errors.
* Colision fails when you place two entities on the same square, but the init_positions adds them and one deletes the other.